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<title>gress, branch master</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Load and save terrain objects, added ModelManager for object models.</title>
<updated>2011-07-03T13:33:54+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-07-03T13:33:54+00:00</published>
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<entry>
<title>Import and render tree models.</title>
<updated>2011-07-02T16:10:14+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-07-01T15:20:53+00:00</published>
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<content type='text'>
Trees are loaded from the new trees.blend using assimp. Tree objects are
then received from the server and rendered on the given terrain
locations.

Each chunk now holds a list of objects and coordinates, which can be
used to easily add other models as well.

Also moded the GLSL fog code to its own shader which can be linked in
different programs.
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<pre>
Trees are loaded from the new trees.blend using assimp. Tree objects are
then received from the server and rendered on the given terrain
locations.

Each chunk now holds a list of objects and coordinates, which can be
used to easily add other models as well.

Also moded the GLSL fog code to its own shader which can be linked in
different programs.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed console editbox height.</title>
<updated>2011-06-14T19:05:24+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-14T19:05:24+00:00</published>
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</entry>
<entry>
<title>Temporary hack to get UI input working on win32 builds.</title>
<updated>2011-06-14T16:49:11+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-14T16:49:11+00:00</published>
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<entry>
<title>Misc UI changes and fixes.</title>
<updated>2011-06-14T16:35:09+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-14T16:35:09+00:00</published>
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<content type='text'>
 - Edited Transparent widgets
 - Added new cursor (source: http://www.openclipart.org/detail/17539,
   public domain)
 - Set AutoScaled to false on both image sets
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 - Edited Transparent widgets
 - Added new cursor (source: http://www.openclipart.org/detail/17539,
   public domain)
 - Set AutoScaled to false on both image sets
</pre>
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</content>
</entry>
<entry>
<title>Set dialog to false when cancelling console with escape.</title>
<updated>2011-06-14T10:40:55+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-14T10:40:55+00:00</published>
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<entry>
<title>Handle player position updates.</title>
<updated>2011-06-13T11:20:38+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-13T11:20:38+00:00</published>
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<entry>
<title>Added a say() function to lua.</title>
<updated>2011-06-12T19:51:47+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-12T19:51:47+00:00</published>
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<entry>
<title>Minor changes to work with the reworked message classes.</title>
<updated>2011-06-12T18:31:26+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-12T18:31:26+00:00</published>
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<entry>
<title>Handle and render players with a placeholder texture.</title>
<updated>2011-06-12T15:52:31+00:00</updated>
<author>
<name>Jon Bergli Heier</name>
<email>snakebite@jvnv.net</email>
</author>
<published>2011-06-12T15:52:31+00:00</published>
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