diff options
-rw-r--r-- | server/client.cpp (renamed from server/player.cpp) | 40 | ||||
-rw-r--r-- | server/client.h (renamed from server/player.h) | 24 | ||||
-rw-r--r-- | server/connection.h | 2 | ||||
-rw-r--r-- | server/game.cpp | 4 | ||||
-rw-r--r-- | server/game.h | 8 | ||||
-rw-r--r-- | server/lobby.cpp | 10 | ||||
-rw-r--r-- | server/lobby.h | 6 | ||||
-rw-r--r-- | server/standard.h | 1 |
8 files changed, 47 insertions, 48 deletions
diff --git a/server/player.cpp b/server/client.cpp index d8baaf8..533f6ee 100644 --- a/server/player.cpp +++ b/server/client.cpp @@ -1,26 +1,26 @@ -#include "player.h" +#include "client.h" #include <boost/bind.hpp> -Player::p Player::create(Connection::p c, boost::function<void (Player::p)> f) { - Player::p p(new Player(c)); +Client::p Client::create(Connection::p c, boost::function<void (Client::p)> f) { + Client::p p(new Client(c)); p->start(f); return p; } -Player::Player(Connection::p c) : connection(c), timer(c->socket.get_io_service()) { +Client::Client(Connection::p c) : connection(c), timer(c->socket.get_io_service()) { } -void Player::start(boost::function<void (Player::p)> f) { +void Client::start(boost::function<void (Client::p)> f) { // Send Hello. connection->send(make_shared<Message::Hello>("aotenjoud git")); // Wait for Login. - connection->recv(boost::bind(&Player::handle_login, shared_from_this(), _1, f)); + connection->recv(boost::bind(&Client::handle_login, shared_from_this(), _1, f)); } -void Player::handle_login(Message::p msg, boost::function<void (Player::p)> lobby_callback) { +void Client::handle_login(Message::p msg, boost::function<void (Client::p)> lobby_callback) { if(msg->type != Message::Types::Login) { return; } @@ -30,7 +30,7 @@ void Player::handle_login(Message::p msg, boost::function<void (Player::p)> lobb // Check if nick is invalid. if(login_msg->nick.size() == 0) { connection->send(make_shared<Message::LoginResponse>(false)); - connection->recv(boost::bind(&Player::handle_login, shared_from_this(), _1, lobby_callback)); + connection->recv(boost::bind(&Client::handle_login, shared_from_this(), _1, lobby_callback)); return; } @@ -41,7 +41,7 @@ void Player::handle_login(Message::p msg, boost::function<void (Player::p)> lobb lobby_callback(shared_from_this()); } -void Player::handle_ready(Message::p msg, boost::function<void ()> ready_callback) { +void Client::handle_ready(Message::p msg, boost::function<void ()> ready_callback) { if(msg->type != Message::Types::Ready) { return; } @@ -49,7 +49,7 @@ void Player::handle_ready(Message::p msg, boost::function<void ()> ready_callbac ready_callback(); } -void Player::handle_action(Message::p msg, boost::function<void (Action)> action_callback, Actions possible_actions) { +void Client::handle_action(Message::p msg, boost::function<void (Action)> action_callback, Actions possible_actions) { if(msg->type != Message::Types::RoundAction) { return; } @@ -64,39 +64,39 @@ void Player::handle_action(Message::p msg, boost::function<void (Action)> action } } -std::string Player::nick() { +std::string Client::nick() { return nick_; } -void Player::game_start(boost::function<void ()> callback, std::vector<Player::p> players) { +void Client::game_start(boost::function<void ()> callback, std::vector<Client::p> players) { Message::GameStart::p msg = make_shared<Message::GameStart>(); - for(std::vector<Player::p>::iterator i = players.begin(); i != players.end(); i++) { + for(std::vector<Client::p>::iterator i = players.begin(); i != players.end(); i++) { msg->players.push_back((*i)->nick()); } msg->player_id = id; connection->send(msg); - connection->recv(boost::bind(&Player::handle_ready, shared_from_this(), _1, callback)); + connection->recv(boost::bind(&Client::handle_ready, shared_from_this(), _1, callback)); } -void Player::round_start() { +void Client::round_start() { connection->send(make_shared<Message::RoundStart>()); } -void Player::round_state(State state) { +void Client::round_state(State state) { connection->send(make_shared<Message::RoundState>(state)); } -void Player::round_end() { +void Client::round_end() { connection->send(make_shared<Message::RoundEnd>()); } -void Player::get_action(boost::function<void (Action)> callback, Actions expected_actions) { - connection->recv(boost::bind(&Player::handle_action, shared_from_this(), _1, callback, expected_actions)); +void Client::get_action(boost::function<void (Action)> callback, Actions expected_actions) { + connection->recv(boost::bind(&Client::handle_action, shared_from_this(), _1, callback, expected_actions)); } -void Player::kill_action() { +void Client::kill_action() { } diff --git a/server/player.h b/server/client.h index 25eddd3..ad5df64 100644 --- a/server/player.h +++ b/server/client.h @@ -1,5 +1,5 @@ -#ifndef PLAYER_H -#define PLAYER_H +#ifndef CLIENT_H +#define CLIENT_H #include <string> #include <boost/shared_ptr.hpp> @@ -9,11 +9,11 @@ #include "connection.h" -class Player : public boost::enable_shared_from_this<Player> { +class Client : public boost::enable_shared_from_this<Client> { public: - typedef boost::shared_ptr<Player> p; + typedef boost::shared_ptr<Client> p; - static p create(Connection::p c, boost::function<void (Player::p)> f); + static p create(Connection::p c, boost::function<void (Client::p)> f); private: Connection::p connection; @@ -22,13 +22,13 @@ class Player : public boost::enable_shared_from_this<Player> { std::string nick_; - Player(Connection::p c); + Client(Connection::p c); //! Start communicating. - void start(boost::function<void (Player::p)> f); + void start(boost::function<void (Client::p)> f); //! Handle Login-message. - void handle_login(Message::p msg, boost::function<void (Player::p)> lobby_callback); + void handle_login(Message::p msg, boost::function<void (Client::p)> lobby_callback); //! Handle Ready-message. void handle_ready(Message::p msg, boost::function<void ()> ready_callback); @@ -37,14 +37,14 @@ class Player : public boost::enable_shared_from_this<Player> { void handle_action(Message::p msg, boost::function<void (Action)> action_callback, Actions expected_actions); public: - //! The ID of the player + //! The ID of the client int id; - //! Return player's nick. + //! Return client's nick. std::string nick(); //! Notify client of a game start. - void game_start(boost::function<void ()> callback, std::vector<Player::p> players); + void game_start(boost::function<void ()> callback, std::vector<Client::p> players); //! Notify client of a round start. void round_start(); @@ -61,6 +61,6 @@ class Player : public boost::enable_shared_from_this<Player> { void kill_action(); }; -typedef std::vector<Player> Players; +typedef std::vector<Client> Clients; #endif diff --git a/server/connection.h b/server/connection.h index 0f16022..248817b 100644 --- a/server/connection.h +++ b/server/connection.h @@ -10,7 +10,7 @@ class Connection : public ConnectionBase, public boost::enable_shared_from_this<Connection> { private: friend class TCPServer; - friend class Player; + friend class Client; boost::asio::ip::tcp::socket socket; diff --git a/server/game.cpp b/server/game.cpp index 4d102a7..07373ac 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -11,7 +11,7 @@ #include "../common/set.h" -Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { +Game::p Game::create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) { Game::p p(new Game(player_1, player_2, player_3, player_4)); p->start(); return p; @@ -22,7 +22,7 @@ Game::~Game() { delete ruleset; } -Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { +Game::Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) { players.push_back(player_1); players.push_back(player_2); players.push_back(player_3); diff --git a/server/game.h b/server/game.h index f0f1564..2574dc3 100644 --- a/server/game.h +++ b/server/game.h @@ -7,7 +7,7 @@ #include <vector> #include "wall.h" -#include "player.h" +#include "client.h" #include "../common/action.h" #include "gamevariant.h" @@ -17,16 +17,16 @@ class Game : public boost::enable_shared_from_this<Game> { public: typedef boost::shared_ptr<Game> p; - static p create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4); + static p create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4); ~Game(); private: - std::vector<Player::p> players; + std::vector<Client::p> players; int waiting_players; - Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4); + Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4); GameVariant *ruleset; diff --git a/server/lobby.cpp b/server/lobby.cpp index 748d70f..79c207b 100644 --- a/server/lobby.cpp +++ b/server/lobby.cpp @@ -8,20 +8,20 @@ void Lobby::handle_connect(Connection::p connection) { // Create player. - Player::create(connection, boost::bind(&Lobby::handle_action, this, _1)); + Client::create(connection, boost::bind(&Lobby::handle_action, this, _1)); // Get another connection. server.get_connection(boost::bind(&Lobby::handle_connect, this, _1)); } -void Lobby::handle_action(Player::p player) { - std::cout << "Player " << player->nick() << " entered the lobby." << std::endl; +void Lobby::handle_action(Client::p client) { + std::cout << "Client " << client->nick() << " entered the lobby." << std::endl; if(waiting.size() >= 3) { - Game::create(waiting[0], waiting[1], waiting[2], player); + Game::create(waiting[0], waiting[1], waiting[2], client); waiting.clear(); } else { - waiting.push_back(player); + waiting.push_back(client); } } diff --git a/server/lobby.h b/server/lobby.h index 6f5572e..0e25975 100644 --- a/server/lobby.h +++ b/server/lobby.h @@ -6,20 +6,20 @@ #include <vector> #include "tcpserver.h" -#include "player.h" +#include "client.h" class Lobby { private: boost::asio::io_service io_service; TCPServer server; - std::vector<Player::p> waiting; + std::vector<Client::p> waiting; //! Handle new connection. void handle_connect(Connection::p connection); //! Handle action. - void handle_action(Player::p player); + void handle_action(Client::p client); public: Lobby(); diff --git a/server/standard.h b/server/standard.h index 4e5e4fb..9ad73ec 100644 --- a/server/standard.h +++ b/server/standard.h @@ -2,7 +2,6 @@ #define STANDARD_H #include "gamevariant.h" -#include "player.h" #include "wall.h" #include "../common/set.h" |