diff options
Diffstat (limited to 'server')
-rw-r--r-- | server/standard.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/server/standard.cpp b/server/standard.cpp index 08012d1..015308d 100644 --- a/server/standard.cpp +++ b/server/standard.cpp @@ -149,14 +149,14 @@ State& Standard::round_update() { } if(chi) { temp_action.player = temp_next_player; - temp_action.target = tile_2u_id; - temp_action.target2 = tile_1u_id; + temp_action.target.push_back(tile_2u_id); + temp_action.target.push_back(tile_1u_id); temp_action.type = Action::Chi; game_state.possible_actions.push_back(temp_action); #ifdef DEBUG time_t current_time = std::time(0); - std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target << std::endl; + std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target[0] << std::endl; #endif } @@ -175,15 +175,15 @@ State& Standard::round_update() { } if(chi) { temp_action.player = temp_next_player; - temp_action.target = tile_1u_id; - temp_action.target2 = tile_1o_id; + temp_action.target.push_back(tile_1u_id); + temp_action.target.push_back(tile_1o_id); temp_action.type = Action::Chi; game_state.possible_actions.push_back(temp_action); #ifdef DEBUG time_t current_time = std::time(0); - std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target << std::endl; + std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target[0] << std::endl; #endif } @@ -202,15 +202,15 @@ State& Standard::round_update() { } if(chi) { temp_action.player = temp_next_player; - temp_action.target = tile_1o_id; - temp_action.target2 = tile_2o_id; + temp_action.target.push_back(tile_1o_id); + temp_action.target.push_back(tile_2o_id); temp_action.type = Action::Chi; game_state.possible_actions.push_back(temp_action); #ifdef DEBUG time_t current_time = std::time(0); - std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target << std::endl; + std::cout << std::ctime(¤t_time) << " Player: " << temp_action.player << " Can do action: " << temp_action.type << " On target: " << temp_action.target[0] << std::endl; #endif } @@ -274,7 +274,7 @@ bool Standard::round_action(Action action) { #ifdef DEBUG time_t current_time = std::time(0); - std::cout << std::ctime(¤t_time) << " Player: " << action.player << " Did action: " << action.type << " On target: " << action.target << std::endl; + std::cout << std::ctime(¤t_time) << " Player: " << action.player << " Did action: " << action.type << " On target: " << action.target[0] << std::endl; #endif @@ -305,9 +305,9 @@ bool Standard::round_action(Action action) { } break; case Action::Discard: { - Tile discarded_tile = game_state.players[action.player].hand[action.target]; + Tile discarded_tile = game_state.players[action.player].hand[action.target[0]]; game_state.players[action.player].pond.push_back(discarded_tile); - game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + action.target); + game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + action.target[0]); } break; @@ -379,14 +379,14 @@ bool Standard::round_action(Action action) { left_tile.rotated = true; game_state.players[action.player].open.push_back(left_tile); - Tile middle_tile = game_state.players[action.player].hand[action.target]; - game_state.players[action.player].open.push_back(middle_tile); - - Tile right_tile = game_state.players[action.player].hand[action.target2]; - game_state.players[action.player].open.push_back(right_tile); - - game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + action.target); - game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + action.target2 - 1); + int count = 0; + for(std::vector<int>::iterator it = most_value_action.target.begin(); it != most_value_action.target.end(); ++it) { + Tile target_tile = game_state.players[action.player].hand[(*it) - count]; + game_state.players[action.player].open.push_back(target_tile); + game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + (*it) - count); + + count++; + } } break; |