diff options
Diffstat (limited to 'server')
-rw-r--r-- | server/client.cpp | 6 | ||||
-rw-r--r-- | server/client.h | 8 | ||||
-rw-r--r-- | server/game.cpp | 16 | ||||
-rw-r--r-- | server/game.h | 7 | ||||
-rw-r--r-- | server/player.cpp | 14 |
5 files changed, 31 insertions, 20 deletions
diff --git a/server/client.cpp b/server/client.cpp index 1fbef6d..0d0b0ba 100644 --- a/server/client.cpp +++ b/server/client.cpp @@ -104,8 +104,8 @@ void Client::round_start() { connection->send(make_shared<Message::RoundStart>()); } -void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) { - connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, d, a, p)); +void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a) { + connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, g, a)); } void Client::round_end(boost::function<void ()> callback) { @@ -133,7 +133,7 @@ void ClientDumb::round_start() { } -void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) { +void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a) { } diff --git a/server/client.h b/server/client.h index add78f0..3455056 100644 --- a/server/client.h +++ b/server/client.h @@ -25,10 +25,8 @@ class ClientBase { //! Notify client of a round start. virtual void round_start() = 0; - typedef Message::RoundState::Player PlayerState; - //! Send round state. - virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) = 0; + virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a) = 0; //! Send round end. virtual void round_end(boost::function<void ()> callback) = 0; @@ -83,7 +81,7 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client> virtual void round_start(); //! Send round state. - virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p); + virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a); //! Send round end. virtual void round_end(boost::function<void ()> callback); @@ -102,7 +100,7 @@ class ClientDumb : public ClientBase { virtual void round_start(); - virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p); + virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a); virtual void round_end(boost::function<void ()> callback); diff --git a/server/game.cpp b/server/game.cpp index 628a966..b0739cb 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -116,7 +116,7 @@ void Game::round_update_draw() { // Construct and send state to each client. PlayerNum player = 0; do { - Player::State state[4]; + PlayerState state[4]; state[0] = players[player].get_state(); state[1] = players[player + 1].get_state_filtered(); @@ -128,7 +128,11 @@ void Game::round_update_draw() { a = possible_actions; } - players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player); + GameState gstate; + gstate.dora = dora; + gstate.current_player = current_player - player; + + players[player].client->round_state(state[0], state[1], state[2], state[3], gstate, a); } while(++player); // Await action from client. @@ -143,7 +147,7 @@ void Game::round_update_discard() { // Construct and send state to each client. PlayerNum player = 0; do { - Player::State state[4]; + PlayerState state[4]; state[0] = players[player].get_state(); state[1] = players[player + 1].get_state_filtered(); @@ -157,7 +161,11 @@ void Game::round_update_discard() { } } - players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player); + GameState gstate; + gstate.dora = dora; + gstate.current_player = current_player - player; + + players[player].client->round_state(state[0], state[1], state[2], state[3], gstate, a); } while(++player); preceding_action = Action::Pass; diff --git a/server/game.h b/server/game.h index 1de6c73..b0ec4a2 100644 --- a/server/game.h +++ b/server/game.h @@ -9,6 +9,7 @@ #include "wall.h" #include "client.h" #include "../common/action.h" +#include "../common/state.h" #include "../common/cyclicint.h" class Game : public boost::enable_shared_from_this<Game> { @@ -34,13 +35,11 @@ class Game : public boost::enable_shared_from_this<Game> { //! Prepare for a new round. void round_start(); - typedef Client::PlayerState State; - //! Get a state snapshot. - State get_state(); + PlayerState get_state(); //! Get a state snapshot, with concealed tiles filtered. - State get_state_filtered(); + PlayerState get_state_filtered(); //! Get possible actions after a draw. Actions get_actions_draw(); diff --git a/server/player.cpp b/server/player.cpp index 554084d..6673937 100644 --- a/server/player.cpp +++ b/server/player.cpp @@ -13,13 +13,19 @@ void Game::Player::round_start() { client->round_start(); } -Game::Player::State Game::Player::get_state() { - State state = {hand, open, pond}; +PlayerState Game::Player::get_state() { + Tilegroups h = open; + h.insert(h.begin(), hand); + + PlayerState state = {h, pond}; return state; } -Game::Player::State Game::Player::get_state_filtered() { - State state = {hand, open, pond}; +PlayerState Game::Player::get_state_filtered() { + Tilegroups h = open; + h.insert(h.begin(), hand); + + PlayerState state = {h, pond}; return state; } |