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path: root/server/client.cpp
AgeCommit message (Collapse)AuthorFilesLines
2010-12-09Retry waiting for a Ready message if wrong message was received.Vegard Storheil Eriksen1-0/+2
2010-12-09Set RoundEnd::game_end.Vegard Storheil Eriksen1-1/+5
2010-12-07Removed GameStart::player_id.Vegard Storheil Eriksen1-2/+0
2010-12-07Completed framework for reconnection. Still missing client-fallback and ↵Vegard Storheil Eriksen1-17/+34
resync upon reconnect.
2010-12-06Changed format of Message::Login and Message::LoginResponse to accomodate ↵Vegard Storheil Eriksen1-2/+2
reconnection.
2010-12-06some preliminary code and structure for dis-connection and re-connection.Ole Daniel Evensen1-0/+18
2010-12-03Use PlayerState and GameState in Message::RoundState.Vegard Storheil Eriksen1-3/+3
2010-12-02Send current_player with RoundState.Vegard Storheil Eriksen1-3/+3
2010-12-01Made «dumb» ClientDumb.Vegard Storheil Eriksen1-0/+24
2010-12-01Added lobby support to Client.Vegard Storheil Eriksen1-3/+23
2010-11-29Wait for Ready from client before starting a new round.Vegard Storheil Eriksen1-1/+6
2010-11-27Changed format of RoundState again.Vegard Storheil Eriksen1-2/+2
2010-11-25Client::game_start() now take list of nicks, not list of clients. Minor cleanup.Vegard Storheil Eriksen1-10/+5
2010-11-25Rename Player to Client, to better reflect what it represents.Vegard Storheil Eriksen1-0/+102
A Player should be specific to a game, while a Client may participate in several.