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Online mahjong.
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client.cpp
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2010-12-15
Some tests in client to fall back to dumb behaviour if connection is gone.
Ole Daniel Evensen
1
-19
/
+39
2010-12-14
Made server send GameEnd.
Atle Hellvik Havsø
1
-1
/
+13
2010-12-13
Fill RoundEnd with info.
Vegard Storheil Eriksen
1
-6
/
+2
2010-12-09
Retry waiting for a Ready message if wrong message was received.
Vegard Storheil Eriksen
1
-0
/
+2
2010-12-09
Set RoundEnd::game_end.
Vegard Storheil Eriksen
1
-1
/
+5
2010-12-07
Removed GameStart::player_id.
Vegard Storheil Eriksen
1
-2
/
+0
2010-12-07
Completed framework for reconnection. Still missing client-fallback and ↵
Vegard Storheil Eriksen
1
-17
/
+34
resync upon reconnect.
2010-12-06
Changed format of Message::Login and Message::LoginResponse to accomodate ↵
Vegard Storheil Eriksen
1
-2
/
+2
reconnection.
2010-12-06
some preliminary code and structure for dis-connection and re-connection.
Ole Daniel Evensen
1
-0
/
+18
2010-12-03
Use PlayerState and GameState in Message::RoundState.
Vegard Storheil Eriksen
1
-3
/
+3
2010-12-02
Send current_player with RoundState.
Vegard Storheil Eriksen
1
-3
/
+3
2010-12-01
Made «dumb» ClientDumb.
Vegard Storheil Eriksen
1
-0
/
+24
2010-12-01
Added lobby support to Client.
Vegard Storheil Eriksen
1
-3
/
+23
2010-11-29
Wait for Ready from client before starting a new round.
Vegard Storheil Eriksen
1
-1
/
+6
2010-11-27
Changed format of RoundState again.
Vegard Storheil Eriksen
1
-2
/
+2
2010-11-25
Client::game_start() now take list of nicks, not list of clients. Minor cleanup.
Vegard Storheil Eriksen
1
-10
/
+5
2010-11-25
Rename Player to Client, to better reflect what it represents.
Vegard Storheil Eriksen
1
-0
/
+102
A Player should be specific to a game, while a Client may participate in several.