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2010-11-28Added simple can_ron() and can_tsumo() tests. No kokushi/chitoi yet.Vegard Storheil Eriksen2-1/+74
2010-11-27List of nicks now in correct order for all players.Vegard Storheil Eriksen1-0/+9
2010-11-27Added kan-dora.Vegard Storheil Eriksen2-0/+9
2010-11-27Added dora.Vegard Storheil Eriksen2-4/+10
2010-11-27Handle chi/pon/kan actions.Vegard Storheil Eriksen2-4/+130
2010-11-27Use tilegroups for exposed tiles instead of just a list of tiles.Vegard Storheil Eriksen1-1/+1
2010-11-27Chi only from left.Vegard Storheil Eriksen2-7/+9
2010-11-27Using CyclicInt for PlayerNum.Vegard Storheil Eriksen2-21/+25
2010-11-27Split target type and target offset in Action.Vegard Storheil Eriksen1-6/+6
2010-11-27Removed obsolete files.Vegard Storheil Eriksen4-560/+0
2010-11-27Changed format of RoundState again.Vegard Storheil Eriksen4-27/+30
2010-11-25Replace GameVariant/RuleSet::Standard with Game::Player.Vegard Storheil Eriksen2-85/+224
2010-11-25Added Game::Player.Vegard Storheil Eriksen2-0/+208
2010-11-25Client::game_start() now take list of nicks, not list of clients. Minor cleanup.Vegard Storheil Eriksen2-17/+7
2010-11-25Rename Player to Client, to better reflect what it represents.Vegard Storheil Eriksen8-48/+47
A Player should be specific to a game, while a Client may participate in several.
2010-11-25Changed parts of the Wall API to make it reusable. Simplified the building.Vegard Storheil Eriksen2-56/+26
2010-11-25Remove Action::player and turn Action::target into an int.Vegard Storheil Eriksen1-72/+69
2010-11-25Check for valid action.Vegard Storheil Eriksen3-12/+14
2010-11-24Moved player-callbacks from class members to bound variables.Vegard Storheil Eriksen2-26/+18
2010-11-24Clear recv_callback even when no error_callback is specified.Vegard Storheil Eriksen1-0/+2
2010-11-24Added error handling around connections.Vegard Storheil Eriksen2-7/+28
2010-11-24Fixed play continues to the right on pon/kan.Ole Daniel Evensen1-12/+4
2010-11-24Added server-handling for pon/kan-actions.Ole Daniel Evensen1-1/+53
2010-11-24Removed some commented code.Ole Daniel Evensen1-8/+0
2010-11-24Wrote server-check for pon/kan possible actions.Ole Daniel Evensen3-4/+50
2010-11-24Player discards after chi.Ole Daniel Evensen1-0/+10
2010-11-23Changed the target in action from 2 ints into a vector<int>. Making it ↵Atle Hellvik Havsø1-20/+20
easier to scale when we start with kan and riichi. Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-23Minor change in RuleSet::StandardAtle Hellvik Havsø1-5/+3
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-23Added a second target to Action.Atle Hellvik Havsø1-16/+14
2010-11-22Moved lots of code in Game out into a separate class.Atle Hellvik Havsø5-405/+499
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-22Fixed typo in chi-testsAtle Hellvik Havsø1-30/+16
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-22Made server respond to Action::Chi messages.Atle Hellvik Havsø1-4/+51
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-22Implemented pass on the server.Atle Hellvik Havsø1-10/+37
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-22The "Chi" mechanism now works.Atle Hellvik Havsø1-19/+45
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-22Added debug flag in scons-script for server. Wrote code to check if player ↵Ole Daniel Evensen2-6/+142
can chi.
2010-11-21Made the server send a empty RoundEnd message when the wall is empty ↵Atle Hellvik Havsø3-2/+51
(Contains only 14 tiles). Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-21Rewrote parts of round_update and handle_actionAtle Hellvik Havsø1-48/+79
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-21Server sends the players id in the game together with the GameStart message.Atle Hellvik Havsø2-28/+25
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Fixed backslash in include.Atle Hellvik Havsø1-1/+1
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Some changes to game.Atle Hellvik Havsø1-17/+41
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Minor change with State.Atle Hellvik Havsø4-10/+10
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Should now be possible to play a round where everyone discards.Atle Hellvik Havsø1-13/+18
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Server responds to discard messages.Atle Hellvik Havsø2-36/+108
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Made the Player class have a ID (That gets set during a game) which they add ↵Atle Hellvik Havsø2-0/+4
to the Action-message. So we can keep track of which player did what action. Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Wait for action from player 0 (East) at the start of a round.Atle Hellvik Havsø2-4/+40
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Added a wall to Game and started handing out tiles to the players in the ↵Atle Hellvik Havsø2-1/+27
start of a game. Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-20Created a Wall-class.Atle Hellvik Havsø2-0/+100
Signed-off-by: Atle Hellvik Havsø <atle@havso.net>
2010-11-19Outline of program flow in Game class.Vegard Storheil Eriksen2-0/+52
2010-11-19Add game state and action functions to Player class.Vegard Storheil Eriksen2-1/+41
2010-11-15Implement server program flow around GameStart.Vegard Storheil Eriksen7-18/+85