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Online mahjong.
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2010-11-24
Player discards after chi.
Ole Daniel Evensen
1
-0
/
+10
2010-11-23
Changed the target in action from 2 ints into a vector<int>. Making it easier...
Atle Hellvik Havsø
1
-20
/
+20
2010-11-23
Minor change in RuleSet::Standard
Atle Hellvik Havsø
1
-5
/
+3
2010-11-23
Added a second target to Action.
Atle Hellvik Havsø
1
-16
/
+14
2010-11-22
Moved lots of code in Game out into a separate class.
Atle Hellvik Havsø
5
-405
/
+499
2010-11-22
Fixed typo in chi-tests
Atle Hellvik Havsø
1
-30
/
+16
2010-11-22
Made server respond to Action::Chi messages.
Atle Hellvik Havsø
1
-4
/
+51
2010-11-22
Implemented pass on the server.
Atle Hellvik Havsø
1
-10
/
+37
2010-11-22
The "Chi" mechanism now works.
Atle Hellvik Havsø
1
-19
/
+45
2010-11-22
Added debug flag in scons-script for server. Wrote code to check if player ca...
Ole Daniel Evensen
2
-6
/
+142
2010-11-21
Made the server send a empty RoundEnd message when the wall is empty (Contain...
Atle Hellvik Havsø
3
-2
/
+51
2010-11-21
Rewrote parts of round_update and handle_action
Atle Hellvik Havsø
1
-48
/
+79
2010-11-21
Server sends the players id in the game together with the GameStart message.
Atle Hellvik Havsø
2
-28
/
+25
2010-11-20
Fixed backslash in include.
Atle Hellvik Havsø
1
-1
/
+1
2010-11-20
Some changes to game.
Atle Hellvik Havsø
1
-17
/
+41
2010-11-20
Minor change with State.
Atle Hellvik Havsø
4
-10
/
+10
2010-11-20
Should now be possible to play a round where everyone discards.
Atle Hellvik Havsø
1
-13
/
+18
2010-11-20
Server responds to discard messages.
Atle Hellvik Havsø
2
-36
/
+108
2010-11-20
Made the Player class have a ID (That gets set during a game) which they add ...
Atle Hellvik Havsø
2
-0
/
+4
2010-11-20
Wait for action from player 0 (East) at the start of a round.
Atle Hellvik Havsø
2
-4
/
+40
2010-11-20
Added a wall to Game and started handing out tiles to the players in the star...
Atle Hellvik Havsø
2
-1
/
+27
2010-11-20
Created a Wall-class.
Atle Hellvik Havsø
2
-0
/
+100
2010-11-19
Outline of program flow in Game class.
Vegard Storheil Eriksen
2
-0
/
+52
2010-11-19
Add game state and action functions to Player class.
Vegard Storheil Eriksen
2
-1
/
+41
2010-11-15
Implement server program flow around GameStart.
Vegard Storheil Eriksen
7
-18
/
+85
2010-11-15
Added Message::NullBase and Message::BoostBase. Edited Message::GameStart to ...
Vegard Storheil Eriksen
1
-1
/
+1
2010-11-15
Remove callback upon error to break circle of smart pointers.
Vegard Storheil Eriksen
1
-0
/
+1
2010-11-15
Added Game-class and GameStart message.
Vegard Storheil Eriksen
6
-13
/
+43
2010-11-15
Added Player class.
Vegard Storheil Eriksen
4
-47
/
+76
2010-11-15
Added Lobby class to server, serving as the master application class.
Vegard Storheil Eriksen
5
-20
/
+90
2010-11-15
Connection API changes.
Vegard Storheil Eriksen
2
-0
/
+19
2010-11-15
Changed Message-API. Implemented Hello, Login, LoginResponse.
Vegard Storheil Eriksen
1
-2
/
+1
2010-11-08
Started on payload classes.
Vegard Storheil Eriksen
1
-1
/
+1
2010-11-08
Added docstring on TCPServer::handle_connection().
Ole Daniel Evensen
1
-1
/
+3
2010-11-08
Added smartpointer to connection in player, rather than storing ip and port.
Ole Daniel Evensen
2
-11
/
+15
2010-11-08
Modified SConstruct files for windows targets
Atle Hellvik Havsø
1
-2
/
+7
2010-11-08
added player and game classes
Ole Daniel Evensen
4
-0
/
+50
2010-11-07
Test connecting from client, reading messages from server and echoing them back.
Vegard Storheil Eriksen
1
-0
/
+5
2010-11-07
Add error argument to Connection::handle_read().
Vegard Storheil Eriksen
2
-5
/
+8
2010-11-06
Added Message-class, interfaced ConnectionBase to Message.
Vegard Storheil Eriksen
1
-1
/
+1
2010-11-06
First take on abstract ConnectionBase, ASIO listening and connection handling.
Vegard Storheil Eriksen
6
-60
/
+129
2010-11-01
Boost.Asio demo.
Vegard Storheil Eriksen
2
-1
/
+71
2010-11-01
Added SConstruct files.
Vegard Storheil Eriksen
2
-0
/
+26
2010-11-01
First commit!
Vegard Storheil Eriksen
1
-0
/
+0
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