From 1c4b618bde3cb82957364319d0dc982716bf1bf9 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Fri, 10 Dec 2010 03:23:36 +0100 Subject: Handle concealed and extended kan. --- server/game.cpp | 13 ++++++++++++- server/game.h | 6 ++++++ server/player.cpp | 42 ++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 60 insertions(+), 1 deletion(-) diff --git a/server/game.cpp b/server/game.cpp index c8950ce..565468b 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -200,7 +200,18 @@ void Game::handle_action_draw(Action action) { round_update_draw(); } break; - case Action::Kan: + case Action::Kan: { + if(action.target_type == Action::Index) { + players[current_player].make_kan(action.target_offset - 2); + dora.push_back(wall.take_one()); + } else { + players[current_player].make_kan_extend(action.target_offset); + kan_dora_pending = true; + } + players[current_player].draw(wall.take_one()); + round_update_draw(); + } break; + case Action::Draw: // Not implemented yet. diff --git a/server/game.h b/server/game.h index fca71fa..c8c5d6a 100644 --- a/server/game.h +++ b/server/game.h @@ -102,6 +102,12 @@ class Game : public boost::enable_shared_from_this { //! Make open kan from tile. void make_kan(Tile tile, int target, PlayerNum discarder); + + //! Make concealed kan. + void make_kan(int target); + + //! Make extended kan. + void make_kan_extend(int target); }; Player players[4]; diff --git a/server/player.cpp b/server/player.cpp index 2454a98..0c30608 100644 --- a/server/player.cpp +++ b/server/player.cpp @@ -379,3 +379,45 @@ void Game::Player::make_kan(Tile tile, int target, PlayerNum discarder) { open.push_back(Set(Set::Kan, kan, true)); } + +void Game::Player::make_kan(int target) { + Tiles kan; + + Tiles::iterator it = hand.begin() + target; + Tile t = *it; + kan.push_back(Tile::Back); + it = hand.erase(it); + + it = std::find(it, hand.end(), t); + kan.push_back(*it); + it = hand.erase(it); + + it = std::find(it, hand.end(), t); + kan.push_back(*it); + it = hand.erase(it); + + it = std::find(it, hand.end(), t); + kan.push_back(Tile::Back); + hand.erase(it); + + open.push_back(Set(Set::Kan, kan, false)); +} + +void Game::Player::make_kan_extend(int target) { + Set& set = open[target - 1]; + + Tiles::iterator it = std::find(hand.begin(), hand.end(), set.tiles.front()); + Tile t = *it; + hand.erase(it); + + t.rotated = true; + + for(it = set.tiles.begin(); it != set.tiles.end(); it++) { + if(it->rotated) { + set.tiles.insert(it + 1, t); + break; + } + } + + set.type = Set::Kan; +} -- cgit v1.2.3