From c9a12a47d6cbcaa3b6f4357083c92380e9b3d36f Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sat, 27 Nov 2010 09:09:44 +0100 Subject: Handle chi/pon/kan actions. --- server/game.cpp | 127 ++++++++++++++++++++++++++++++++++++++++++++++++++++++-- server/game.h | 7 ++++ 2 files changed, 130 insertions(+), 4 deletions(-) diff --git a/server/game.cpp b/server/game.cpp index ab61a7d..76ee99d 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -135,7 +135,7 @@ void Game::round_update_discard() { Actions a; if(player != current_player) { - if(a = players[player].get_actions_discard(discarded_tile, current_player + player)) { + if(a = players[player].get_actions_discard(discarded_tile, current_player - player)) { possible_actions[player] = a; } } @@ -230,9 +230,24 @@ void Game::handle_action_discard(Action action, int player) { round_update_draw(); } break; - case Action::Chi: - case Action::Kan: - case Action::Pon: + case Action::Chi: { + players[preceding_action_owner].make_chi(players[current_player].claim(), preceding_action.target_offset); + current_player = preceding_action_owner; + round_update_draw(); + } break; + + case Action::Pon: { + players[preceding_action_owner].make_pon(players[current_player].claim(), preceding_action.target_offset - 1, current_player - preceding_action_owner); + current_player = preceding_action_owner; + round_update_draw(); + } break; + + case Action::Kan: { + players[preceding_action_owner].make_kan(players[current_player].claim(), preceding_action.target_offset - 2, current_player - preceding_action_owner); + current_player = preceding_action_owner; + round_update_draw(); + } break; + case Action::Ron: // Not implemented yet. std::cout << "Hei, morn, god dag!" << std::endl; @@ -421,3 +436,107 @@ void Game::Player::discard(int target) { Tile Game::Player::last_discard() { return pond.back(); } + +Tile Game::Player::claim() { + Tile& t = pond.back(); + t.invisible = true; + return t; +} + +void Game::Player::make_chi(Tile tile, int target) { + Tiles chi; + + tile.rotated = true; + chi.push_back(tile); + + Tile::Set set = tile.get_set(); + int num = tile.get_num(); + + Tiles::iterator it = hand.begin(); + + switch(hand[target].get_num() - num) { + case -2: + it = std::find(it, hand.end(), Tile(set, num - 2)); + chi.push_back(*it); + it = hand.erase(it); + + case -1: + it = std::find(it, hand.end(), Tile(set, num - 1)); + chi.push_back(*it); + it = hand.erase(it); + + case 1: + if(chi.size() == 3) { + break; + } + + it = std::find(it, hand.end(), Tile(set, num + 1)); + chi.push_back(*it); + it = hand.erase(it); + + if(chi.size() == 3) { + break; + } + + it = std::find(it, hand.end(), Tile(set, num + 2)); + chi.push_back(*it); + hand.erase(it); + } + + open.push_back(chi); +} + +void Game::Player::make_pon(Tile tile, int target, PlayerNum discarder) { + Tiles pon; + + tile.rotated = true; + + if(discarder == 3) { + pon.push_back(tile); + } + + pon.push_back(hand[target]); + hand.del(target); + + if(discarder == 2) { + pon.push_back(tile); + } + + pon.push_back(hand[target]); + hand.del(target); + + if(discarder == 1) { + pon.push_back(tile); + } + + open.push_back(pon); +} + +void Game::Player::make_kan(Tile tile, int target, PlayerNum discarder) { + Tiles kan; + + tile.rotated = true; + + if(discarder == 3) { + kan.push_back(tile); + } + + kan.push_back(hand[target]); + hand.del(target); + + if(discarder == 2) { + kan.push_back(tile); + } + + kan.push_back(hand[target]); + hand.del(target); + + kan.push_back(hand[target]); + hand.del(target); + + if(discarder == 1) { + kan.push_back(tile); + } + + open.push_back(kan); +} \ No newline at end of file diff --git a/server/game.h b/server/game.h index 77a9053..a39b44a 100644 --- a/server/game.h +++ b/server/game.h @@ -74,7 +74,14 @@ class Game : public boost::enable_shared_from_this { //! Claim last discard from pond. Tile claim(); + //! Make chi from tile. + void make_chi(Tile tile, int target); + //! Make pon from tile. + void make_pon(Tile tile, int target, PlayerNum discarder); + + //! Make open kan from tile. + void make_kan(Tile tile, int target, PlayerNum discarder); }; Player players[4]; -- cgit v1.2.3