From fae209a9e93400c3a2072befda9c820634cf9278 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sat, 25 Dec 2010 12:54:59 +0100 Subject: Restructured repository. --- server/lobby.cpp | 81 -------------------------------------------------------- 1 file changed, 81 deletions(-) delete mode 100644 server/lobby.cpp (limited to 'server/lobby.cpp') diff --git a/server/lobby.cpp b/server/lobby.cpp deleted file mode 100644 index 9fb769e..0000000 --- a/server/lobby.cpp +++ /dev/null @@ -1,81 +0,0 @@ -#include "lobby.h" - -#include - -#include - -#include "game.h" - -void Lobby::handle_connect(Connection::p connection) { - // Send Hello. - connection->send(make_shared("aotenjoud git")); - - // Wait for Login. - connection->recv(boost::bind(&Lobby::handle_login, this, connection, _1)); - - // Get another connection. - server.get_connection(boost::bind(&Lobby::handle_connect, this, _1)); -} - -void Lobby::handle_login(Connection::p connection, Message::p msg) { - if(msg->type != Message::Types::Login) { - return; - } - - Message::Login::p login_msg = dynamic_pointer_cast(msg); - - Client::p client; - - // Check if this is a reconnection attempt and whether a reconnection is possible. - if(login_msg->cookie && (client = Client::exists(login_msg))) { - client->reconnect(connection); - return; - } - - // Validate nick. - if(login_msg->nick.size() == 0) { - connection->send(make_shared(Message::LoginResponse::Invalid)); - connection->recv(boost::bind(&Lobby::handle_login, this, connection, _1)); - return; - } - - // Create a new client. - client = Client::create(connection, login_msg->nick); - - std::vector game_modes; - - game_modes.push_back("1p test mode"); - game_modes.push_back("4p test mode"); - - client->lobby_status(game_modes, boost::bind(&Lobby::handle_action, this, client, _1)); -} - -void Lobby::handle_action(Client::p client, int game_mode) { - std::cout << "Client " << client->nick() << " joined a game." << std::endl; - - switch(game_mode) { - case 0: { - Game::create(client, make_shared(), make_shared(), make_shared()); - } break; - - case 1: { - if(waiting.size() >= 3) { - Game::create(waiting[0], waiting[1], waiting[2], client); - waiting.clear(); - } else { - waiting.push_back(client); - } - } break; - } -} - -Lobby::Lobby() : server(io_service) { - -} - -void Lobby::run() { - // Get a connection. - server.get_connection(boost::bind(&Lobby::handle_connect, this, _1)); - - io_service.run(); -} -- cgit v1.2.3