From 4282a9d069b3bedc8888a4e6202f2b066233d4ec Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Thu, 25 Nov 2010 03:01:43 +0100 Subject: Rename Player to Client, to better reflect what it represents. A Player should be specific to a game, while a Client may participate in several. --- server/lobby.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'server/lobby.h') diff --git a/server/lobby.h b/server/lobby.h index 6f5572e..0e25975 100644 --- a/server/lobby.h +++ b/server/lobby.h @@ -6,20 +6,20 @@ #include #include "tcpserver.h" -#include "player.h" +#include "client.h" class Lobby { private: boost::asio::io_service io_service; TCPServer server; - std::vector waiting; + std::vector waiting; //! Handle new connection. void handle_connect(Connection::p connection); //! Handle action. - void handle_action(Player::p player); + void handle_action(Client::p client); public: Lobby(); -- cgit v1.2.3