From b9942d8af0400f943b9b5bd67faf417a932750f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Atle=20Hellvik=20Havs=C3=B8?= Date: Sun, 21 Nov 2010 16:31:10 +0100 Subject: Server sends the players id in the game together with the GameStart message. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Atle Hellvik Havsø --- server/game.cpp | 52 ++++++++++++++++++++++++---------------------------- server/player.cpp | 1 + 2 files changed, 25 insertions(+), 28 deletions(-) (limited to 'server') diff --git a/server/game.cpp b/server/game.cpp index cdfaf4f..72183bf 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -35,13 +35,10 @@ void Game::handle_ready() { void Game::round_start() { players[0]->round_start(); - players[0]->id = 0; players[1]->round_start(); - players[1]->id = 1; players[2]->round_start(); - players[2]->id = 2; players[3]->round_start(); - players[3]->id = 3; + // Sett opp runden sin state //game_state = make_shared(); @@ -68,14 +65,8 @@ void Game::round_start() { } void Game::round_update() { - - - - if ( draw_phase ) { - - - + if ( draw_phase ) { if ( current_player == 3) { current_player = 0; } else { @@ -106,13 +97,12 @@ void Game::round_update() { num_player_actions++; } else { // Run if we're in the discard phase - - // TODO - // Add code for calculation of possible chi, pon, kan and ron. - } - - + // TODO + // Add code for calculation of possible chi, pon, kan and ron. + } + + // Send RoundState, inkl. liste av mulige actions. for(int i = 0; i <= 3; i++) { if ( i != current_player ) { @@ -148,7 +138,6 @@ void Game::handle_action(Action action) { #endif - switch ( action.type ) { case Action::Pass: { @@ -156,8 +145,10 @@ void Game::handle_action(Action action) { } break; case Action::Discard: { - game_state.players[current_player].pond.push_back(game_state.players[current_player].hand[action.target]); - game_state.players[current_player].hand.erase(game_state.players[current_player].hand.begin() + action.target); + Tile discarded_tile = game_state.players[action.player].hand[action.target]; + game_state.players[action.player].pond.push_back(discarded_tile); + game_state.players[action.player].hand.erase(game_state.players[action.player].hand.begin() + action.target); + } break; case Action::Riichi: { @@ -195,18 +186,18 @@ void Game::handle_action(Action action) { default: break; } - - + + num_player_actions--; - + + + if(num_player_actions == 0) { + round_update(); + } + // Sjekk action, sjekk om endelig action er avgjort // Oppdater state // Evt. round_end() - if (num_player_actions == 0) { - // TODO - // Add code for when someone has done a chi, pon, ron and kan. - round_update(); - } } void Game::round_end() { @@ -221,6 +212,11 @@ void Game::start() { << players[2]->nick() << " and " << players[3]->nick() << "." << std::endl; + players[0]->id = 0; + players[1]->id = 1; + players[2]->id = 2; + players[3]->id = 3; + waiting_players = 4; players[0]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players); diff --git a/server/player.cpp b/server/player.cpp index 437d78d..6e1a7d3 100644 --- a/server/player.cpp +++ b/server/player.cpp @@ -72,6 +72,7 @@ void Player::game_start(boost::function callback, std::vector::iterator i = players.begin(); i != players.end(); i++) { msg->players.push_back((*i)->nick()); } + msg->player_id = id; connection->send(msg); -- cgit v1.2.3