From fdd3d58c92fc924c31c3acad69dcb3d0dac06ac0 Mon Sep 17 00:00:00 2001
From: Vegard Storheil Eriksen <zyp@jvnv.net>
Date: Thu, 2 Dec 2010 02:13:49 +0100
Subject: Send current_player with RoundState.

---
 server/client.cpp | 6 +++---
 server/client.h   | 6 +++---
 server/game.cpp   | 4 ++--
 3 files changed, 8 insertions(+), 8 deletions(-)

(limited to 'server')

diff --git a/server/client.cpp b/server/client.cpp
index 95f7e1d..1fbef6d 100644
--- a/server/client.cpp
+++ b/server/client.cpp
@@ -104,8 +104,8 @@ void Client::round_start() {
 	connection->send(make_shared<Message::RoundStart>());
 }
 
-void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) {
-	connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, d, a));
+void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) {
+	connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, d, a, p));
 }
 
 void Client::round_end(boost::function<void ()> callback) {
@@ -133,7 +133,7 @@ void ClientDumb::round_start() {
 	
 }
 
-void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) {
+void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) {
 	
 }
 
diff --git a/server/client.h b/server/client.h
index 91fd4b6..add78f0 100644
--- a/server/client.h
+++ b/server/client.h
@@ -28,7 +28,7 @@ class ClientBase {
 		typedef Message::RoundState::Player PlayerState;
 		
 		//! Send round state.
-		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) = 0;
+		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) = 0;
 		
 		//! Send round end.
 		virtual void round_end(boost::function<void ()> callback) = 0;
@@ -83,7 +83,7 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client>
 		virtual void round_start();
 		
 		//! Send round state.
-		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a);
+		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p);
 		
 		//! Send round end.
 		virtual void round_end(boost::function<void ()> callback);
@@ -102,7 +102,7 @@ class ClientDumb : public ClientBase {
 		
 		virtual void round_start();
 		
-		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a);
+		virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p);
 		
 		virtual void round_end(boost::function<void ()> callback);
 		
diff --git a/server/game.cpp b/server/game.cpp
index 2e96578..628a966 100644
--- a/server/game.cpp
+++ b/server/game.cpp
@@ -128,7 +128,7 @@ void Game::round_update_draw() {
 			a = possible_actions;
 		}
 		
-		players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a);
+		players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player);
 	} while(++player);
 	
 	// Await action from client.
@@ -157,7 +157,7 @@ void Game::round_update_discard() {
 			}
 		}
 		
-		players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a);
+		players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player);
 	} while(++player);
 	
 	preceding_action = Action::Pass;
-- 
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