#include "game.h" #include #include Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { Game::p p(new Game(player_1, player_2, player_3, player_4)); p->start(); return p; } Game::~Game() { std::cout << "Game destroyed." << std::endl; } Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { players.push_back(player_1); players.push_back(player_2); players.push_back(player_3); players.push_back(player_4); } void Game::handle_ready() { std::cout << "Still waiting for " << waiting_players << "." << std::endl; if(--waiting_players) { return; } std::cout << "All ready!" << std::endl; round_start(); } void Game::round_start() { players[0]->round_start(); players[1]->round_start(); players[2]->round_start(); players[3]->round_start(); // Sett opp runden round_update(); } void Game::round_update() { // Send RoundState, inkl. liste av mulige actions. State::p game_state = make_shared(); players[0]->round_state(game_state); players[1]->round_state(game_state); players[2]->round_state(game_state); players[3]->round_state(game_state); // Kall player->get_action(handle_action) for hver spiller som har actions players[0]->get_action(boost::bind(&Game::handle_action, shared_from_this(), _1)); } void Game::handle_action(Action action) { // Sjekk action, sjekk om endelig action er avgjort // Oppdater state // Evt. round_end() round_update(); } void Game::round_end() { // Flere runder? round_start() // Ferdig? game_end() } void Game::start() { std::cout << "Started a game with " << players[0]->nick() << ", " << players[1]->nick() << ", " << players[2]->nick() << " and " << players[3]->nick() << "." << std::endl; waiting_players = 4; players[0]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players); players[1]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players); players[2]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players); players[3]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players); }