#ifndef PLAYER_H #define PLAYER_H #include #include #include "connection.h" class Player{ private: //! A smart pointer to the players connection Connection::p connection_pointer; //! The players nick std::string nick; //! Either generated or fetched from database. Not used yet. unsigned int id; public: Player(); ~Player(); Player(const Connection::p& connection, const std::string& nick); }; #endif // PLAYER_H_INCLUDED