#ifndef PLAYER_H #define PLAYER_H #include class Player{ private: //What the server needs to get in contact with player. std::string ip; std::string port; std::string nick;//The players nick unsigned int id;//Either generated or fetched from database public: Player(); ~Player(); Player(std::string& ip, std::string& port, std::string& nick); }; #endif // PLAYER_H_INCLUDED