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#include "game.h"
#include <boost/bind.hpp>
#include <iostream>
Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
Game::p p(new Game(player_1, player_2, player_3, player_4));
p->start();
return p;
}
Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
players.push_back(player_1);
players.push_back(player_2);
players.push_back(player_3);
players.push_back(player_4);
}
void Game::handle_ready() {
if(--waiting_players) {
return;
}
std::cout << "All ready!" << std::endl;
}
void Game::start() {
std::cout << "Started a game with "
<< players[0]->nick() << ", "
<< players[1]->nick() << ", "
<< players[2]->nick() << " and "
<< players[3]->nick() << "." << std::endl;
waiting_players = 4;
players[0]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[1]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[2]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
players[3]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
}
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