From 77361abc13c02469d41af5d937adf517ac5326b9 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sat, 27 Feb 2010 23:48:41 +0100 Subject: Added SDL_image based texture loader. --- SConstruct | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index df0a150..80e5275 100644 --- a/SConstruct +++ b/SConstruct @@ -2,12 +2,12 @@ env = Environment( LIBS = ['ARgsub_lite', 'ARvideo', 'AR', 'png'], ) -common_sources = ['application.cpp', 'pattern.cpp', 'texture.cpp', 'texturepng.cpp'] +common_sources = ['application.cpp', 'pattern.cpp', 'texture.cpp', 'texturesdl.cpp'] if env['PLATFORM'] == 'darwin': env.Append(CPPFLAGS = '-m32') env.Append(LINKFLAGS = '-m32') - env.Append(FRAMEWORKS = ['SDL', 'Cocoa', 'OpenGL', 'QuickTime', 'Carbon', 'AppKit']) + env.Append(FRAMEWORKS = ['SDL', 'SDL_image', 'Cocoa', 'OpenGL', 'QuickTime', 'Carbon', 'AppKit']) common_sources.append('SDLMain.m') else: env.Append(LIBS = ['GL', 'GLU', 'SDL', 'SDLmain', 'gstreamer-0.10']) -- cgit v1.2.3