#include "hcoord.h" #include HVector::HVector() { w = 1.0; } HVector::HVector(double _x, double _y, double _z, double _w) { x = _x; y = _y; z = _z; w = _w; } HMatrix::HMatrix() { m[3][0] = m[3][1] = m[3][2] = 0; m[3][3] = 1.0; } HMatrix HMatrix::invtr() { HMatrix res; res.m[0][0] = m[0][0]; res.m[0][1] = m[1][0]; res.m[0][2] = m[2][0]; res.m[1][0] = m[0][1]; res.m[1][1] = m[1][1]; res.m[1][2] = m[2][1]; res.m[2][0] = m[0][2]; res.m[2][1] = m[1][2]; res.m[2][2] = m[2][2]; res.m[0][3] = - res.m[0][0] * m[0][3] - res.m[0][1] * m[1][3] - res.m[0][2] * m[2][3]; res.m[1][3] = - res.m[1][0] * m[0][3] - res.m[1][1] * m[1][3] - res.m[1][2] * m[2][3]; res.m[2][3] = - res.m[2][0] * m[0][3] - res.m[2][1] * m[1][3] - res.m[2][2] * m[2][3]; return res; } HMatrix HMatrix::invtrs() { HMatrix res; double s = 1 / (m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]); res.m[0][0] = s * m[0][0]; res.m[0][1] = s * m[1][0]; res.m[0][2] = s * m[2][0]; res.m[1][0] = s * m[0][1]; res.m[1][1] = s * m[1][1]; res.m[1][2] = s * m[2][1]; res.m[2][0] = s * m[0][2]; res.m[2][1] = s * m[1][2]; res.m[2][2] = s * m[2][2]; res.m[0][3] = - res.m[0][0] * m[0][3] - res.m[0][1] * m[1][3] - res.m[0][2] * m[2][3]; res.m[1][3] = - res.m[1][0] * m[0][3] - res.m[1][1] * m[1][3] - res.m[1][2] * m[2][3]; res.m[2][3] = - res.m[2][0] * m[0][3] - res.m[2][1] * m[1][3] - res.m[2][2] * m[2][3]; return res; } HVector HMatrix::operator*(const HVector& vec) { HVector res; res.x = m[0][0] * vec.x + m[0][1] * vec.y + m[0][2] * vec.z + m[0][3]; res.y = m[1][0] * vec.x + m[1][1] * vec.y + m[1][2] * vec.z + m[1][3]; res.z = m[2][0] * vec.x + m[2][1] * vec.y + m[2][2] * vec.z + m[2][3]; return res; } HVector HMatrix::getTranslation() { return HVector(m[0][3], m[1][3], m[2][3]); } void HMatrix::glLoad() { glLoadTransposeMatrixd((double*)m); }