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#include "communication_source.h"
#include "servers.h"
#include "server_communication.h"
static GQueue *jobqueue = NULL;
void communication_job_add(struct server *server) {
g_queue_push_head(jobqueue, server);
}
gboolean comsrc_prepare(GSource *source, gint *timeout) {
g_debug("comsrc_prepare()");
*timeout = 2000;
return g_queue_get_length(jobqueue) > 0 ? TRUE : FALSE;
}
gboolean comsrc_check(GSource *source) {
g_debug("comsrc_check()");
return g_queue_get_length(jobqueue) > 0 ? TRUE : FALSE;
}
gboolean comsrc_dispatch(GSource *source, GSourceFuncs callback, gpointer user_data) {
g_debug("comsrc_dispatch(), callback is %x, user_data is %x", callback, user_data);
struct server *server = g_queue_pop_tail(jobqueue);
server_ping(server);
return TRUE;
}
void comsrc_finalize(GSource *source) {
}
static const GSourceFuncs com_src_funcs = {
.prepare = comsrc_prepare,
.check = comsrc_check,
.dispatch = comsrc_dispatch,
.finalize = comsrc_finalize,
};
void communication_source_init(GMainLoop *mainloop) {
jobqueue = g_queue_new();
GMainContext *context = g_main_loop_get_context(mainloop);
GSource *source = g_source_new(&com_src_funcs, sizeof(GSource));
g_source_attach(source, context);
communication_job_add(servers->data);
}
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