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#include "communication_source.h"
#include "servers.h"
#include "server_communication.h"

static GQueue *jobqueue = NULL;

void communication_job_add(struct server *server) {
	g_queue_push_head(jobqueue, server);
}

gboolean comsrc_prepare(GSource *source, gint *timeout) {
	g_debug("comsrc_prepare()");
	*timeout = 2000;
	return g_queue_get_length(jobqueue) > 0 ? TRUE : FALSE;
}

gboolean comsrc_check(GSource *source) {
	g_debug("comsrc_check()");
	return g_queue_get_length(jobqueue) > 0 ? TRUE : FALSE;
}

gboolean comsrc_dispatch(GSource *source, GSourceFuncs callback, gpointer user_data) {
	g_debug("comsrc_dispatch(), callback is %x, user_data is %x", callback, user_data);
	struct server *server = g_queue_pop_tail(jobqueue);
	server_ping(server);
	return TRUE;
}

void comsrc_finalize(GSource *source) {
}

static const GSourceFuncs com_src_funcs = {
	.prepare = comsrc_prepare,
	.check = comsrc_check,
	.dispatch = comsrc_dispatch,
	.finalize = comsrc_finalize,
};

void communication_source_init(GMainLoop *mainloop) {
	jobqueue = g_queue_new();

	GMainContext *context = g_main_loop_get_context(mainloop);
	GSource *source = g_source_new(&com_src_funcs, sizeof(GSource));
	g_source_attach(source, context);

	communication_job_add(servers->data);
}