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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-05-21 00:59:44 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-05-21 00:59:44 +0200
commit14833f2e5bddab2ff0ac637fe1340ade94eb88ae (patch)
treee36353df0d1c648a4e7eac3fe5931c0465ac6068 /bullet_fragment.glsl
parentca56469cbb3ebf77dba433da9b23698ff5138a3d (diff)
Moved resource files.
Diffstat (limited to 'bullet_fragment.glsl')
-rw-r--r--bullet_fragment.glsl15
1 files changed, 0 insertions, 15 deletions
diff --git a/bullet_fragment.glsl b/bullet_fragment.glsl
deleted file mode 100644
index 5e8becd..0000000
--- a/bullet_fragment.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-varying mat4 v_tex_rot;
-uniform sampler2D tex;
-
-void main() {
- vec2 l_uv = gl_TexCoord[0].xy;
- const vec2 l_offset = vec2(0.5, 0.5);
- l_uv -= l_offset;
- l_uv = vec2(v_tex_rot * vec4(l_uv, 0.0, 1.0));
- l_uv += l_offset;
- gl_FragColor = texture2D(tex, l_uv);
- float M = max(max(gl_FragColor.x, gl_FragColor.y), gl_FragColor.z);
- float C = M - min(min(gl_FragColor.x, gl_FragColor.y), gl_FragColor.z);
- float S = C > 0.0 ? C / M : 0.0;
- gl_FragColor.xyz = M * mix(vec3(1.0, 1.0, 1.0), gl_Color.xyz, S);
-}