diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-17 01:22:56 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-17 01:22:56 +0200 |
commit | 33c2afafa0c6b936dace4b2b6203f03a89823049 (patch) | |
tree | 4124060cb020b821ced20a385f9f7db41afb79f5 /bullet_fragment.glsl | |
parent | 4aeeed5a6f88cd6d34b1b6f8584f880c9a84070a (diff) |
Added colorization to fragment shader.
Diffstat (limited to 'bullet_fragment.glsl')
-rw-r--r-- | bullet_fragment.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/bullet_fragment.glsl b/bullet_fragment.glsl index 550585b..66f53a4 100644 --- a/bullet_fragment.glsl +++ b/bullet_fragment.glsl @@ -7,5 +7,6 @@ void main() { l_uv -= l_offset; l_uv = vec2(v_tex_rot * vec4(l_uv, 0.0, 1.0)); l_uv += l_offset; - gl_FragColor = vec4(texture2D(tex, l_uv)) * gl_Color; + gl_FragColor = vec4(texture2D(tex, l_uv)); + gl_FragColor.xyz += gl_Color.xyz - gl_Color.xyz * gl_FragColor.x; } |