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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
commit4414344fb085c458bd689d95a9f02bc251d0554a (patch)
treef2752fa50ed250f46cf61d98dd3d5ef0ae42b310 /engine
parentcd5f7f9c3ff949dcc5922fd91e79028a9bf489ab (diff)
Replaced all instances of TextureSDL with TextureSTBI.
Diffstat (limited to 'engine')
-rw-r--r--engine/enemy.cpp4
-rw-r--r--engine/engine.cpp4
-rw-r--r--engine/player.cpp4
-rw-r--r--engine/stage.cpp4
4 files changed, 8 insertions, 8 deletions
diff --git a/engine/enemy.cpp b/engine/enemy.cpp
index 383ddc7..0f0c32f 100644
--- a/engine/enemy.cpp
+++ b/engine/enemy.cpp
@@ -1,13 +1,13 @@
#include "enemy.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include <SDL/SDL_opengl.h>
Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) {
pos = initpos;
- texture = new TextureSDL("textures/enemy.png");
+ texture = new TextureSTBI("textures/enemy.png");
}
void Enemy::update() {
diff --git a/engine/engine.cpp b/engine/engine.cpp
index 278007e..0c54bae 100644
--- a/engine/engine.cpp
+++ b/engine/engine.cpp
@@ -2,7 +2,7 @@
#include "config.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include <SDL/SDL_opengl.h>
@@ -46,7 +46,7 @@ Engine::Engine() {
font = new FTTextureFont("fonts/VeraMono.ttf");
font->FaceSize(20);
- background = new TextureSDL("textures/background.png");
+ background = new TextureSTBI("textures/background.png");
paused = false;
}
diff --git a/engine/player.cpp b/engine/player.cpp
index 091f874..4b09890 100644
--- a/engine/player.cpp
+++ b/engine/player.cpp
@@ -2,7 +2,7 @@
#include <cmath>
#include "player.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include "config.h"
Player::Player() {
@@ -10,7 +10,7 @@ Player::Player() {
y = 0.1;
move_factor = 0.005;
focus_factor = 0.5;
- texture = new TextureSDL("textures/player.png");
+ texture = new TextureSTBI("textures/player.png");
}
void Player::draw() {
diff --git a/engine/stage.cpp b/engine/stage.cpp
index 46e18a8..0026119 100644
--- a/engine/stage.cpp
+++ b/engine/stage.cpp
@@ -2,7 +2,7 @@
#include "config.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include <SDL/SDL_opengl.h>
#include <cmath>
@@ -12,7 +12,7 @@ Stage::Stage() {
player = new Player();
- texture = new TextureSDL("textures/shot1.png");
+ texture = new TextureSTBI("textures/shot1.png");
shader = new GLShaderProgram();
enemy_list.push_back(new Enemy1(Vector2(0.25, 0.75), patterns));