diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-05 06:59:42 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-05 06:59:42 +0200 |
commit | 5572a8133963447bc60098d952cebfe3902dad27 (patch) | |
tree | b49ff8ff47a5ad6987aad3ef763a9840f303a041 /engine | |
parent | fb040c4b08786ab45dace792ce5a271f35ea0be6 (diff) |
Using wriggle/gl.h.
Diffstat (limited to 'engine')
-rw-r--r-- | engine/background.cpp | 2 | ||||
-rw-r--r-- | engine/bulletpattern.h | 2 | ||||
-rw-r--r-- | engine/enemy.cpp | 2 | ||||
-rw-r--r-- | engine/engine.cpp | 2 | ||||
-rw-r--r-- | engine/stage.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/engine/background.cpp b/engine/background.cpp index 076c6cf..6980cff 100644 --- a/engine/background.cpp +++ b/engine/background.cpp @@ -1,6 +1,6 @@ #include "background.h" -#include <SDL/SDL_opengl.h> +#include <wriggle/gl.h> #include <cmath> void Background::draw() { diff --git a/engine/bulletpattern.h b/engine/bulletpattern.h index 120b3d1..cb94ddc 100644 --- a/engine/bulletpattern.h +++ b/engine/bulletpattern.h @@ -4,7 +4,7 @@ #include <wriggle/vector.h> #include <wriggle/struct.h> -#include <SDL/SDL_opengl.h> +#include <wriggle/gl.h> class BulletPattern { public: diff --git a/engine/enemy.cpp b/engine/enemy.cpp index 0f0c32f..6d1bdad 100644 --- a/engine/enemy.cpp +++ b/engine/enemy.cpp @@ -2,7 +2,7 @@ #include <wriggle/texturestbi.h> -#include <SDL/SDL_opengl.h> +#include <wriggle/gl.h> Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) { pos = initpos; diff --git a/engine/engine.cpp b/engine/engine.cpp index 0c54bae..4290c82 100644 --- a/engine/engine.cpp +++ b/engine/engine.cpp @@ -4,7 +4,7 @@ #include <wriggle/texturestbi.h> -#include <SDL/SDL_opengl.h> +#include <wriggle/gl.h> #include <iostream> diff --git a/engine/stage.cpp b/engine/stage.cpp index 0026119..9a5bedd 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -4,7 +4,7 @@ #include <wriggle/texturestbi.h> -#include <SDL/SDL_opengl.h> +#include <wriggle/gl.h> #include <cmath> Stage::Stage() { |