diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 18:28:50 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 18:28:50 +0200 |
commit | 57bf396ed52510fee5a34e479ca1f671faba2773 (patch) | |
tree | 4eb469aad6a2e6f6a06a707893c5fee48667053e /engine | |
parent | c478aeeb9b7b40bfd3415500b4886c0c0542bc26 (diff) |
Added Vector2.
Diffstat (limited to 'engine')
-rw-r--r-- | engine/vector.cpp | 32 | ||||
-rw-r--r-- | engine/vector.h | 16 |
2 files changed, 39 insertions, 9 deletions
diff --git a/engine/vector.cpp b/engine/vector.cpp index f2ce8d7..1d243dd 100644 --- a/engine/vector.cpp +++ b/engine/vector.cpp @@ -1,7 +1,27 @@ #include "vector.h" -Vector3::Vector3() { - x = y = z = 0; +Vector2::Vector2() { + x = y = 0; +} + +Vector2::Vector2(float p1, float p2) { + x = p1; + y = p2; +} + +Vector2::Vector2(const Vector2& v) { + x = v.x; + y = v.y; +} + +Vector2& Vector2::operator=(const Vector2& v) { + x = v.x; + y = v.y; + return *this; +} + +Vector3::Vector3() : Vector2() { + z = 0; } Vector3::Vector3(float p1, float p2, float p3) { @@ -11,13 +31,13 @@ Vector3::Vector3(float p1, float p2, float p3) { } Vector3::Vector3(const Vector3& v) { - x = v.r; + x = v.x; y = v.y; z = v.z; } Vector3& Vector3::operator=(const Vector3& v) { - x = v.r; + x = v.x; y = v.y; z = v.z; return *this; @@ -32,14 +52,14 @@ Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) { } Vector4::Vector4(const Vector4& v) { - x = v.r; + x = v.x; y = v.y; z = v.z; w = v.w; } Vector4& Vector4::operator=(const Vector4& v) { - x = v.r; + x = v.x; y = v.y; z = v.z; w = v.w; diff --git a/engine/vector.h b/engine/vector.h index 3c590c3..179674f 100644 --- a/engine/vector.h +++ b/engine/vector.h @@ -1,7 +1,7 @@ #ifndef _VECTOR_H_ #define _VECTOR_H_ -class Vector3 { +class Vector2 { public: union { float x, r; @@ -9,14 +9,24 @@ class Vector3 { union { float y, g; }; + + Vector2(); + Vector2(float p1, float p2); + Vector2(const Vector2& v); + + Vector2& operator=(const Vector2& v); +}; + +class Vector3 : public Vector2 { + public: union { float z, b; }; - + Vector3(); Vector3(float p1, float p2, float p3); Vector3(const Vector3& v); - + Vector3& operator=(const Vector3& v); }; |