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-rw-r--r--bulletpattern.cpp43
1 files changed, 0 insertions, 43 deletions
diff --git a/bulletpattern.cpp b/bulletpattern.cpp
deleted file mode 100644
index b4b5a31..0000000
--- a/bulletpattern.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifndef __APPLE__
-#include <GL/gl.h>
-#else
-#include <OpenGL/gl.h>
-#endif
-#include <cmath>
-#include "bulletpattern.h"
-
-BulletPattern::BulletPattern() {
- num_bullets = stride = color_g = color_b = 0;
- color_r = 1;
- bullets = new float[2048];
-
- int k = 0;
-
- for(float i = 0; i < M_PI * 16; i += 0.1) {
- bullets[k++] = 0.5 + cosf(i) * 0.05;
- bullets[k++] = 0.5 + sinf(i) * 0.05;
- bullets[k++] = cosf(i) / 10000.0;
- bullets[k++] = sinf(i) / 10000.0;
- }
-}
-
-void BulletPattern::update(unsigned int time, unsigned int step) {
- while(num_bullets < 503 && num_bullets * 4 < time) {
- num_bullets++;
- }
- for(int i = 0; i < num_bullets; i++) {
- bullets[i*4] += bullets[i*4 + 2] * step;
- bullets[i*4 + 1] += bullets[i*4 + 3] * step;
- }
-}
-
-void BulletPattern::draw() {
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glVertexPointer(4, GL_FLOAT, 4 * sizeof(float) + stride, bullets);
-
- glDrawArrays(GL_POINTS, 0, num_bullets);
-
- glDisableClientState(GL_VERTEX_ARRAY);
-
-}