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-rw-r--r--engine/application.cpp118
1 files changed, 8 insertions, 110 deletions
diff --git a/engine/application.cpp b/engine/application.cpp
index e814ac2..65b5cb1 100644
--- a/engine/application.cpp
+++ b/engine/application.cpp
@@ -11,70 +11,6 @@
#include <cmath>
-class BulletPattern1 : public BulletPattern {
- unsigned int base;
- public:
- BulletPattern1(bool reverse, unsigned int base) {
- num_bullets = 0;
- color_r = 1;
- color_g = 0;
- color_b = 1;
- bullets = new float[128];
- this->base = base;
-
- int j = 0;
- for(float i = 0; i < M_PI; i += 0.1, j++) {
- bullets[j*4] = 0.5 + sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09;
- bullets[j*4 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1;
- bullets[j*4 + 2] = sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000.0;
- bullets[j*4 + 3] = -0.0001;
- }
- };
- void update(unsigned int time, unsigned int step) {
- if(num_bullets < 32 && base + num_bullets * 10 < time) {
- num_bullets += time / 10 - num_bullets - base / 10;
- if(num_bullets > 32) num_bullets = 32;
- }
- for(int i = 0; i < num_bullets; i++) {
- bullets[i*4] += bullets[i*4 + 2] * step;
- bullets[i*4 + 1] += bullets[i*4 + 3] * step;
- }
- }
-};
-
-class BulletPattern2 : public BulletPattern {
- public:
- BulletPattern2(unsigned int base) {
- num_bullets = 0;
- color_r = 0;
- color_g = 1;
- color_b = 0;
- stride = sizeof(float);
- bullets = new float[8*32*5];
-
- int k = 0;
- for(int j = 0; j < 8; j++) {
- for(float i = 0; i < M_PI; i += 0.1, k++) {
- bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09;
- bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1;
- bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000;
- bullets[k*5 + 3] = -0.0001;
- bullets[k*5 + 4] = base + j * 400 + i * 100;
- }
- }
-
- };
- void update(unsigned int time, unsigned int step) {
- while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < time) {
- num_bullets++;
- }
- for(int i = 0; i < num_bullets; i++) {
- bullets[i*5] += bullets[i*5 + 2] * step;
- bullets[i*5 + 1] += bullets[i*5 + 3] * step;
- }
- }
-};
-
#include <boost/format.hpp>
Application::Application() {
@@ -127,6 +63,9 @@ Application::Application() {
glEnable(GL_POINT_SPRITE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
+
glClearColor(0, 0, 0, 0);
glClearDepth(1);
@@ -138,28 +77,11 @@ Application::~Application() {
}
void Application::run() {
-
- elapsed = 0;
paused = false;
font = new FTPixmapFont("fonts/VeraMono.ttf");
font->FaceSize(12);
background = new TextureSDL("textures/background.png");
- texture = new TextureSDL("textures/shot1.png");
- shader = new GLShaderProgram();
- player = new Player();
-
- patterns.push_back(new BulletPattern());
- for(int i = 0; i < 8; i++) {
- patterns.push_back(new BulletPattern1(i % 2 == 1, 5000 + i * 400));
- }
- patterns.push_back(new BulletPattern2(9000));
-
- GLFragmentShader shader1("shaders/bullet_fragment.glsl");
- GLVertexShader shader2("shaders/bullet_vertex.glsl");
- shader->attach(shader1);
- shader->attach(shader2);
- shader->link();
lasttick = SDL_GetTicks();
@@ -178,23 +100,17 @@ void Application::run() {
}
unsigned int tick = SDL_GetTicks();
- unsigned int step = tick - lasttick;
lasttick = tick;
- main_loop(tick, step);
+ main_loop(tick);
//SDL_Delay(10);
}
}
-void Application::main_loop(unsigned int tick, unsigned int step) {
+void Application::main_loop(unsigned int tick) {
if(!paused) {
- elapsed += step;
- for(std::vector<BulletPattern*>::iterator it = patterns.begin(); it < patterns.end(); it++) {
- (*it)->update(elapsed, step);
- }
-
- player->update();
+ stage->update();
}
glClearColor(0, 0, 0, 0);
@@ -259,7 +175,7 @@ void Application::main_loop(unsigned int tick, unsigned int step) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- float f = elapsed * 0.0005;
+ float f = tick * 0.0005;
gluLookAt(
5 * sinf(f), 1, 5 * cosf(f),
@@ -290,26 +206,8 @@ void Application::main_loop(unsigned int tick, unsigned int step) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
-
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
-
- player->draw();
-
- shader->use();
- glPointSize(32.0);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture->tex());
-
- glColor4f(1, 0, 0, 1);
-
- for(std::vector<BulletPattern*>::iterator it = patterns.begin(); it < patterns.end(); it++) {
- BulletPattern *bp = (*it);
- glColor3f(bp->color_r, bp->color_g, bp->color_b);
- bp->draw();
- }
- glUseProgram(0);
+ stage->draw();
glDisable(GL_SCISSOR_TEST);