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-rw-r--r--engine/shader.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/engine/shader.h b/engine/shader.h
new file mode 100644
index 0000000..012165a
--- /dev/null
+++ b/engine/shader.h
@@ -0,0 +1,56 @@
+#ifndef _SHADER_H_
+#define _SHADER_H_
+
+#include <iostream>
+#include <string>
+#define GL_GLEXT_PROTOTYPES
+#ifndef __APPLE__
+#include <GL/gl.h>
+#include <GL/glu.h>
+#else
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#endif
+
+class GLBaseShader {
+ friend class GLShaderProgram;
+
+ protected:
+ bool shader_source(const char *filename);
+ bool shader_source(std::string& filename);
+ unsigned int shader;
+ public:
+ GLBaseShader(GLenum);
+};
+
+class GLVertexShader : public GLBaseShader {
+ public:
+ GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {};
+ GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
+ GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
+};
+
+class GLFragmentShader : public GLBaseShader {
+ public:
+ GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {};
+ GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
+ GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
+};
+
+class GLShaderProgram {
+ protected:
+ unsigned int program;
+ public:
+ GLShaderProgram();
+
+ bool attach(GLBaseShader&);
+ bool detach(GLBaseShader&);
+ bool link();
+ bool use();
+ void remove();
+};
+
+void print_ogl_error(GLenum);
+bool print_check_ogl_error();
+
+#endif