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-rw-r--r--engine/shader.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/engine/shader.h b/engine/shader.h
deleted file mode 100644
index d4ad263..0000000
--- a/engine/shader.h
+++ /dev/null
@@ -1,54 +0,0 @@
-#ifndef _SHADER_H_
-#define _SHADER_H_
-
-#include <iostream>
-#include <string>
-#define GL_GLEXT_PROTOTYPES
-#ifndef __APPLE__
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#endif
-
-class GLBaseShader {
- friend class GLShaderProgram;
-
- protected:
- void shader_source(const char *filename);
- void shader_source(std::string& filename);
- unsigned int shader;
- public:
- GLBaseShader(GLenum);
- ~GLBaseShader();
-};
-
-class GLVertexShader : public GLBaseShader {
- public:
- GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {};
- GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
- GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); };
-};
-
-class GLFragmentShader : public GLBaseShader {
- public:
- GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {};
- GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
- GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); };
-};
-
-class GLShaderProgram {
- protected:
- unsigned int program;
- public:
- GLShaderProgram();
- ~GLShaderProgram();
-
- void attach(GLBaseShader&);
- void detach(GLBaseShader&);
- void link();
- void use();
-};
-
-#endif