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-rw-r--r--engine/vector.cpp32
1 files changed, 26 insertions, 6 deletions
diff --git a/engine/vector.cpp b/engine/vector.cpp
index f2ce8d7..1d243dd 100644
--- a/engine/vector.cpp
+++ b/engine/vector.cpp
@@ -1,7 +1,27 @@
#include "vector.h"
-Vector3::Vector3() {
- x = y = z = 0;
+Vector2::Vector2() {
+ x = y = 0;
+}
+
+Vector2::Vector2(float p1, float p2) {
+ x = p1;
+ y = p2;
+}
+
+Vector2::Vector2(const Vector2& v) {
+ x = v.x;
+ y = v.y;
+}
+
+Vector2& Vector2::operator=(const Vector2& v) {
+ x = v.x;
+ y = v.y;
+ return *this;
+}
+
+Vector3::Vector3() : Vector2() {
+ z = 0;
}
Vector3::Vector3(float p1, float p2, float p3) {
@@ -11,13 +31,13 @@ Vector3::Vector3(float p1, float p2, float p3) {
}
Vector3::Vector3(const Vector3& v) {
- x = v.r;
+ x = v.x;
y = v.y;
z = v.z;
}
Vector3& Vector3::operator=(const Vector3& v) {
- x = v.r;
+ x = v.x;
y = v.y;
z = v.z;
return *this;
@@ -32,14 +52,14 @@ Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) {
}
Vector4::Vector4(const Vector4& v) {
- x = v.r;
+ x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
Vector4& Vector4::operator=(const Vector4& v) {
- x = v.r;
+ x = v.x;
y = v.y;
z = v.z;
w = v.w;