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-rw-r--r--shaders/bullet_vertex.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/bullet_vertex.glsl b/shaders/bullet_vertex.glsl
new file mode 100644
index 0000000..0843be2
--- /dev/null
+++ b/shaders/bullet_vertex.glsl
@@ -0,0 +1,14 @@
+varying mat4 v_tex_rot;
+
+void main() {
+ vec4 l_position = gl_Vertex;
+ vec2 l_direction = normalize(vec2(l_position.z, l_position.w));
+ v_tex_rot = mat4(l_direction.x, l_direction.y, 0.0, 0.0,
+ -l_direction.y, l_direction.x, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ l_position.z = 0.0;
+ l_position.w = 1.0;
+ gl_FrontColor = gl_Color;
+ gl_Position = gl_ModelViewProjectionMatrix * l_position;
+}