From 3506d3df9f2e929def5b1662e08481d28643358f Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Mon, 17 May 2010 16:34:05 +0200 Subject: Added stride and colors to BulletPattern. --- bulletpattern.cpp | 7 ++++--- bulletpattern.h | 3 +++ main.cpp | 52 +++++++++++++++++++++++++++++++++++++++++++++++----- 3 files changed, 54 insertions(+), 8 deletions(-) diff --git a/bulletpattern.cpp b/bulletpattern.cpp index 1e8da5e..a2504f9 100644 --- a/bulletpattern.cpp +++ b/bulletpattern.cpp @@ -7,7 +7,8 @@ #include "bulletpattern.h" BulletPattern::BulletPattern() { - num_bullets = 0; + num_bullets = stride = color_g = color_b = 0; + color_r = 1; bullets = new float[2048]; int k = 0; @@ -33,10 +34,10 @@ void BulletPattern::update(unsigned int time, unsigned int step) { void BulletPattern::draw() { glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(4, GL_FLOAT, 4 * sizeof(float), bullets); + glVertexPointer(4, GL_FLOAT, 4 * sizeof(float) + stride, bullets); glDrawArrays(GL_POINTS, 0, num_bullets); glDisableClientState(GL_VERTEX_ARRAY); -} \ No newline at end of file +} diff --git a/bulletpattern.h b/bulletpattern.h index dffb928..092713e 100644 --- a/bulletpattern.h +++ b/bulletpattern.h @@ -5,7 +5,10 @@ class BulletPattern { protected: float* bullets; int num_bullets; + int stride; public: + float color_r, color_g, color_b; + BulletPattern(); virtual void update(unsigned int time, unsigned int step); void draw(); diff --git a/main.cpp b/main.cpp index 7248393..998adf0 100644 --- a/main.cpp +++ b/main.cpp @@ -20,11 +20,16 @@ #include "bullet.h" #include "bulletpattern.h" +const int width = 1280, height = 720; + class BulletPattern1 : public BulletPattern { unsigned int base; public: BulletPattern1(bool reverse, unsigned int base) { num_bullets = 0; + color_r = 1; + color_g = 0; + color_b = 1; bullets = new float[128]; this->base = base; @@ -39,6 +44,7 @@ class BulletPattern1 : public BulletPattern { void update(unsigned int time, unsigned int step) { if(num_bullets < 32 && base + num_bullets * 10 < time) { num_bullets += time / 10 - num_bullets - base / 10; + if(num_bullets > 32) num_bullets = 32; } for(int i = 0; i < num_bullets; i++) { bullets[i*4] += bullets[i*4 + 2] * step; @@ -47,10 +53,41 @@ class BulletPattern1 : public BulletPattern { } }; +class BulletPattern2 : public BulletPattern { + public: + BulletPattern2(bool reverse, unsigned int base) { + num_bullets = 0; + color_r = 0; + color_g = 1; + color_b = 0; + stride = sizeof(float); + bullets = new float[32*5]; + + int j = 0; + for(float i = 0; i < M_PI; i += 0.1, j++) { + bullets[j*5] = 50.0 + sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) * 9; + bullets[j*5 + 1] = 80 + cosf(M_PI_2 + i) * 10; + bullets[j*5 + 2] = sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) / 150.0; + bullets[j*5 + 3] = -0.01; + bullets[j*5 + 4] = base + i * 100; + } + + }; + void update(unsigned int time, unsigned int step) { + while(num_bullets < 32 && (unsigned int)(bullets[num_bullets*5 + 4]) < time) { + num_bullets++; + } + for(int i = 0; i < num_bullets; i++) { + bullets[i*5] += bullets[i*5 + 2] * step; + bullets[i*5 + 1] += bullets[i*5 + 3] * step; + } + } +}; + bool fullscreen = false; void toggle_fullscreen() { fullscreen = !fullscreen; - SDL_SetVideoMode(640, 480, 0, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE | SDL_HWSURFACE | (fullscreen ? SDL_FULLSCREEN : 0)); + SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE | SDL_HWSURFACE | (fullscreen ? SDL_FULLSCREEN : 0)); } int main(int, char**) { @@ -59,7 +96,7 @@ int main(int, char**) { return 1; } - SDL_Surface *surface = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE | SDL_HWSURFACE); + SDL_Surface *surface = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE | SDL_HWSURFACE); if(surface == NULL) { fprintf(stderr, "Failed to set video mode: %s\n", SDL_GetError()); return 1; @@ -92,7 +129,10 @@ int main(int, char**) { patterns.push_back(new BulletPattern()); for(int i = 0; i < 8; i++) { - patterns.push_back(new BulletPattern1(i % 2 == 1, i * 400)); + patterns.push_back(new BulletPattern1(i % 2 == 1, 5000 + i * 400)); + } + for(int i = 0; i < 8; i++) { + patterns.push_back(new BulletPattern2(i % 2 == 1, 9000 + i * 400)); } TextureSDL texture1("foo.png"); @@ -143,7 +183,7 @@ int main(int, char**) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(45, 640. / 480., 1, 100); + gluPerspective(45, (float)width / (float)height, 1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -196,7 +236,9 @@ int main(int, char**) { glColor4f(1, 0, 0, 1); for(std::vector::iterator it = patterns.begin(); it < patterns.end(); it++) { - (*it)->draw(); + BulletPattern *bp = (*it); + glColor3f(bp->color_r, bp->color_g, bp->color_b); + bp->draw(); } glDisable(GL_TEXTURE_2D); -- cgit v1.2.3