From 69ba0b04619ca6e32517b52c120241ff7762fce2 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Mon, 17 May 2010 00:35:21 +0200 Subject: Fixed OS X support. --- SConstruct | 32 +++-- SDLMain.h | 11 ++ SDLMain.m | 384 +++++++++++++++++++++++++++++++++++++++++++++++++++ VeraMono.ttf | Bin 0 -> 49224 bytes bullet_fragment.glsl | 2 +- main.cpp | 13 +- shader.h | 5 + 7 files changed, 427 insertions(+), 20 deletions(-) create mode 100644 SDLMain.h create mode 100644 SDLMain.m create mode 100644 VeraMono.ttf diff --git a/SConstruct b/SConstruct index ce1b818..7adadb0 100644 --- a/SConstruct +++ b/SConstruct @@ -1,22 +1,24 @@ -AddOption('--release', action = 'store_true') +import os -env = Environment() +env = Environment( + ENV = os.environ, +) -conf = Configure(env) -for lib in ('GL', 'GLU', 'SDL', 'SDL_image'): - if not conf.CheckLib(lib): - print 'Could not find %s' % lib - Exit(1) -env = conf.Finish() +common_sources = [] -if GetOption('release'): - env.Append(CCFLAGS = ['-O2']) +if env['PLATFORM'] == 'darwin': + env.Append(CPPFLAGS = '') + env.Append(LINKFLAGS = '') + env.Append(CPPPATH = ['/opt/local/include', '/opt/local/include/freetype2']) + env.Append(LIBS = ['ftgl']) + env.Append(LIBPATH = ['/opt/local/lib']) + env.Append(FRAMEWORKS = ['SDL', 'SDL_image', 'Cocoa', 'OpenGL', 'AppKit']) + common_sources.append('SDLMain.m') else: - env.Append(CCFLAGS = ['-Wall', '-g']) + env.Append(LIBS = ['GL', 'GLU', 'SDL', 'SDL_image']) + env.ParseConfig('sdl-config --cflags --libs') + env.ParseConfig('pkg-config --cflags --libs ftgl') -env.ParseConfig('sdl-config --cflags --libs') -env.ParseConfig('pkg-config --cflags --libs ftgl') - -env.Program('foo', Glob('*.cpp')) +env.Program('foo', common_sources + Glob('*.cpp')) # vim: syn=python diff --git a/SDLMain.h b/SDLMain.h new file mode 100644 index 0000000..4683df5 --- /dev/null +++ b/SDLMain.h @@ -0,0 +1,11 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#import + +@interface SDLMain : NSObject +@end diff --git a/SDLMain.m b/SDLMain.m new file mode 100644 index 0000000..122fcc8 --- /dev/null +++ b/SDLMain.m @@ -0,0 +1,384 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#import +#import "SDLMain.h" +#import /* for MAXPATHLEN */ +#import + +/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, + but the method still is there and works. To avoid warnings, we declare + it ourselves here. */ +@interface NSApplication(SDL_Missing_Methods) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +/* Use this flag to determine whether we use SDLMain.nib or not */ +#define SDL_USE_NIB_FILE 0 + +/* Use this flag to determine whether we use CPS (docking) or not */ +#define SDL_USE_CPS 1 +#ifdef SDL_USE_CPS +/* Portions of CPS.h */ +typedef struct CPSProcessSerNum +{ + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); +extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); + +#endif /* SDL_USE_CPS */ + +static int gArgc; +static char **gArgv; +static BOOL gFinderLaunch; +static BOOL gCalledAppMainline = FALSE; + +static NSString *getApplicationName(void) +{ + NSDictionary *dict; + NSString *appName = 0; + + /* Determine the application name */ + dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); + if (dict) + appName = [dict objectForKey: @"CFBundleName"]; + + if (![appName length]) + appName = [[NSProcessInfo processInfo] processName]; + + return appName; +} + +#if SDL_USE_NIB_FILE +/* A helper category for NSString */ +@interface NSString (ReplaceSubString) +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; +@end +#endif + +@interface SDLApplication : NSApplication +@end + +@implementation SDLApplication +/* Invoked from the Quit menu item */ +- (void)terminate:(id)sender +{ + /* Post a SDL_QUIT event */ + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); +} +@end + +/* The main class of the application, the application's delegate */ +@implementation SDLMain + +/* Set the working directory to the .app's parent directory */ +- (void) setupWorkingDirectory:(BOOL)shouldChdir +{ + if (shouldChdir) + { + char parentdir[MAXPATHLEN]; + CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); + CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); + if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { + assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ + } + CFRelease(url); + CFRelease(url2); + } + +} + +#if SDL_USE_NIB_FILE + +/* Fix menu to contain the real app name instead of "SDL App" */ +- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName +{ + NSRange aRange; + NSEnumerator *enumerator; + NSMenuItem *menuItem; + + aRange = [[aMenu title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; + + enumerator = [[aMenu itemArray] objectEnumerator]; + while ((menuItem = [enumerator nextObject])) + { + aRange = [[menuItem title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; + if ([menuItem hasSubmenu]) + [self fixMenu:[menuItem submenu] withAppName:appName]; + } + [ aMenu sizeToFit ]; +} + +#else + +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = getApplicationName(); + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu *windowMenu; + NSMenuItem *windowMenuItem; + NSMenuItem *menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; +} + +/* Replacement for NSApplicationMain */ +static void CustomApplicationMain (int argc, char **argv) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + SDLMain *sdlMain; + + /* Ensure the application object is initialised */ + [SDLApplication sharedApplication]; + +#ifdef SDL_USE_CPS + { + CPSProcessSerNum PSN; + /* Tell the dock about us */ + if (!CPSGetCurrentProcess(&PSN)) + if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) + if (!CPSSetFrontProcess(&PSN)) + [SDLApplication sharedApplication]; + } +#endif /* SDL_USE_CPS */ + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create SDLMain and make it the app delegate */ + sdlMain = [[SDLMain alloc] init]; + [NSApp setDelegate:sdlMain]; + + /* Start the main event loop */ + [NSApp run]; + + [sdlMain release]; + [pool release]; +} + +#endif + + +/* + * Catch document open requests...this lets us notice files when the app + * was launched by double-clicking a document, or when a document was + * dragged/dropped on the app's icon. You need to have a + * CFBundleDocumentsType section in your Info.plist to get this message, + * apparently. + * + * Files are added to gArgv, so to the app, they'll look like command line + * arguments. Previously, apps launched from the finder had nothing but + * an argv[0]. + * + * This message may be received multiple times to open several docs on launch. + * + * This message is ignored once the app's mainline has been called. + */ +- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename +{ + const char *temparg; + size_t arglen; + char *arg; + char **newargv; + + if (!gFinderLaunch) /* MacOS is passing command line args. */ + return FALSE; + + if (gCalledAppMainline) /* app has started, ignore this document. */ + return FALSE; + + temparg = [filename UTF8String]; + arglen = SDL_strlen(temparg) + 1; + arg = (char *) SDL_malloc(arglen); + if (arg == NULL) + return FALSE; + + newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); + if (newargv == NULL) + { + SDL_free(arg); + return FALSE; + } + gArgv = newargv; + + SDL_strlcpy(arg, temparg, arglen); + gArgv[gArgc++] = arg; + gArgv[gArgc] = NULL; + return TRUE; +} + + +/* Called when the internal event loop has just started running */ +- (void) applicationDidFinishLaunching: (NSNotification *) note +{ + int status; + + /* Set the working directory to the .app's parent directory */ + [self setupWorkingDirectory:gFinderLaunch]; + +#if SDL_USE_NIB_FILE + /* Set the main menu to contain the real app name instead of "SDL App" */ + [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; +#endif + + /* Hand off to main application code */ + gCalledAppMainline = TRUE; + status = SDL_main (gArgc, gArgv); + + /* We're done, thank you for playing */ + exit(status); +} +@end + + +@implementation NSString (ReplaceSubString) + +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString +{ + unsigned int bufferSize; + unsigned int selfLen = [self length]; + unsigned int aStringLen = [aString length]; + unichar *buffer; + NSRange localRange; + NSString *result; + + bufferSize = selfLen + aStringLen - aRange.length; + buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); + + /* Get first part into buffer */ + localRange.location = 0; + localRange.length = aRange.location; + [self getCharacters:buffer range:localRange]; + + /* Get middle part into buffer */ + localRange.location = 0; + localRange.length = aStringLen; + [aString getCharacters:(buffer+aRange.location) range:localRange]; + + /* Get last part into buffer */ + localRange.location = aRange.location + aRange.length; + localRange.length = selfLen - localRange.location; + [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; + + /* Build output string */ + result = [NSString stringWithCharacters:buffer length:bufferSize]; + + NSDeallocateMemoryPages(buffer, bufferSize); + + return result; +} + +@end + + + +#ifdef main +# undef main +#endif + + +/* Main entry point to executable - should *not* be SDL_main! */ +int main (int argc, char **argv) +{ + /* Copy the arguments into a global variable */ + /* This is passed if we are launched by double-clicking */ + if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { + gArgv = (char **) SDL_malloc(sizeof (char *) * 2); + gArgv[0] = argv[0]; + gArgv[1] = NULL; + gArgc = 1; + gFinderLaunch = YES; + } else { + int i; + gArgc = argc; + gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); + for (i = 0; i <= argc; i++) + gArgv[i] = argv[i]; + gFinderLaunch = NO; + } + +#if SDL_USE_NIB_FILE + [SDLApplication poseAsClass:[NSApplication class]]; + NSApplicationMain (argc, argv); +#else + CustomApplicationMain (argc, argv); +#endif + return 0; +} + diff --git a/VeraMono.ttf b/VeraMono.ttf new file mode 100644 index 0000000..139f0b4 Binary files /dev/null and b/VeraMono.ttf differ diff --git a/bullet_fragment.glsl b/bullet_fragment.glsl index 3bd7717..550585b 100644 --- a/bullet_fragment.glsl +++ b/bullet_fragment.glsl @@ -2,7 +2,7 @@ varying mat4 v_tex_rot; uniform sampler2D tex; void main() { - vec2 l_uv = gl_PointCoord; + vec2 l_uv = gl_TexCoord[0].xy; const vec2 l_offset = vec2(0.5, 0.5); l_uv -= l_offset; l_uv = vec2(v_tex_rot * vec4(l_uv, 0.0, 1.0)); diff --git a/main.cpp b/main.cpp index 51ef1c2..9b9311e 100644 --- a/main.cpp +++ b/main.cpp @@ -1,13 +1,18 @@ #include #include #define GL_GLEXT_PROTOTYPES +#ifndef __APPLE__ #include #include +#else +#include +#include +#endif #include #include #include #include -#include "SDL.h" +#include #include #include "texturesdl.h" #include "shader.h" @@ -90,7 +95,7 @@ void create_bullets() { //create_pattern2_2(100); } -int main() { +int main(int, char**) { if(SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError()); return 1; @@ -137,7 +142,7 @@ int main() { program.attach(shader2); program.link(); - FTPixmapFont font("/usr/share/fonts/TTF/DejaVuSansMono.ttf"); + FTPixmapFont font("VeraMono.ttf"); font.FaceSize(12); float f = 0.0; @@ -280,7 +285,7 @@ int main() { SDL_GL_SwapBuffers(); - SDL_Delay(1); + SDL_Delay(10); } SDL_Quit(); diff --git a/shader.h b/shader.h index d2ec9d4..012165a 100644 --- a/shader.h +++ b/shader.h @@ -4,8 +4,13 @@ #include #include #define GL_GLEXT_PROTOTYPES +#ifndef __APPLE__ #include #include +#else +#include +#include +#endif class GLBaseShader { friend class GLShaderProgram; -- cgit v1.2.3