From 6f565ce1110d7f53defe3895255a456fd8adcd4f Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sun, 13 Jun 2010 16:36:03 +0200 Subject: Moved more stuff. --- SConstruct | 11 +- engine/SDLMain.h | 11 -- engine/SDLMain.m | 384 ------------------------------------------------- engine/application.cpp | 2 +- engine/application.h | 4 +- engine/bulletpattern.h | 2 +- engine/enemy.cpp | 2 +- engine/enemy.h | 2 +- engine/player.cpp | 2 +- engine/player.h | 2 +- engine/shader.cpp | 93 ------------ engine/shader.h | 54 ------- engine/stage.cpp | 2 +- engine/stage.h | 4 +- engine/struct.h | 53 ------- engine/texture.cpp | 19 --- engine/texture.h | 14 -- engine/texturesdl.cpp | 23 --- engine/texturesdl.h | 8 -- wriggle | 2 +- 20 files changed, 19 insertions(+), 675 deletions(-) delete mode 100644 engine/SDLMain.h delete mode 100644 engine/SDLMain.m delete mode 100644 engine/shader.cpp delete mode 100644 engine/shader.h delete mode 100644 engine/struct.h delete mode 100644 engine/texture.cpp delete mode 100644 engine/texture.h delete mode 100644 engine/texturesdl.cpp delete mode 100644 engine/texturesdl.h diff --git a/SConstruct b/SConstruct index 7054033..d50e840 100644 --- a/SConstruct +++ b/SConstruct @@ -14,9 +14,8 @@ if env['PLATFORM'] == 'darwin': env.Append(LINKFLAGS = '') env.Append(CPPPATH = ['.', '/opt/local/include', '/opt/local/include/freetype2']) env.Append(LIBS = ['ftgl']) - env.Append(LIBPATH = ['.', '/opt/local/lib']) + env.Append(LIBPATH = ['/opt/local/lib']) env.Append(FRAMEWORKS = ['SDL', 'SDL_image', 'Cocoa', 'OpenGL', 'AppKit']) - engine.append('engine/SDLMain.m') else: env.Append(LIBS = ['GL', 'GLU', 'SDL', 'SDL_image']) env.ParseConfig('sdl-config --cflags --libs') @@ -29,11 +28,15 @@ if GetOption('profiling'): env.Append(CPPFLAGS = ['-pg']) env.Append(LINKFLAGS = ['-pg']) -env.Library('wriggle', Glob('wriggle/*.cpp')) +Export('env') + +env.SConscript('wriggle/SConscript') env.Append(LIBS = ['wriggle']) +env.Append(LIBPATH = ['wriggle']) -env.Library('engine', engine) +env.Library('engine/engine', engine) env.Append(LIBS = ['engine']) +env.Append(LIBPATH = ['engine']) env.Program('foo', ['main.cpp']) diff --git a/engine/SDLMain.h b/engine/SDLMain.h deleted file mode 100644 index 4683df5..0000000 --- a/engine/SDLMain.h +++ /dev/null @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser - Non-NIB-Code & other changes: Max Horn - - Feel free to customize this file to suit your needs -*/ - -#import - -@interface SDLMain : NSObject -@end diff --git a/engine/SDLMain.m b/engine/SDLMain.m deleted file mode 100644 index 122fcc8..0000000 --- a/engine/SDLMain.m +++ /dev/null @@ -1,384 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser - Non-NIB-Code & other changes: Max Horn - - Feel free to customize this file to suit your needs -*/ - -#import -#import "SDLMain.h" -#import /* for MAXPATHLEN */ -#import - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -} - diff --git a/engine/application.cpp b/engine/application.cpp index 65b5cb1..404afd5 100644 --- a/engine/application.cpp +++ b/engine/application.cpp @@ -2,7 +2,7 @@ #include "config.h" -#include "texturesdl.h" +#include #include diff --git a/engine/application.h b/engine/application.h index 3f58f87..b7fc36a 100644 --- a/engine/application.h +++ b/engine/application.h @@ -8,8 +8,8 @@ #include "stage.h" #include "bulletpattern.h" -#include "shader.h" -#include "texture.h" +#include +#include class Application { private: diff --git a/engine/bulletpattern.h b/engine/bulletpattern.h index 5656680..120b3d1 100644 --- a/engine/bulletpattern.h +++ b/engine/bulletpattern.h @@ -2,7 +2,7 @@ #define BULLETPATTERN_H #include -#include "struct.h" +#include #include diff --git a/engine/enemy.cpp b/engine/enemy.cpp index bf4d5ee..09f1da8 100644 --- a/engine/enemy.cpp +++ b/engine/enemy.cpp @@ -1,6 +1,6 @@ #include "enemy.h" -#include "texturesdl.h" +#include #include diff --git a/engine/enemy.h b/engine/enemy.h index ae8e599..d27760b 100644 --- a/engine/enemy.h +++ b/engine/enemy.h @@ -2,7 +2,7 @@ #define ENEMY_H #include -#include "texture.h" +#include #include "bulletpattern.h" #include diff --git a/engine/player.cpp b/engine/player.cpp index 4a159ca..7d2ac08 100644 --- a/engine/player.cpp +++ b/engine/player.cpp @@ -7,7 +7,7 @@ #include #include "player.h" -#include "texturesdl.h" +#include #include "config.h" Player::Player() { diff --git a/engine/player.h b/engine/player.h index 41f1928..24c22b2 100644 --- a/engine/player.h +++ b/engine/player.h @@ -1,7 +1,7 @@ #ifndef _PLAYER_H_ #define _PLAYER_H_ -#include "texture.h" +#include class Player { protected: diff --git a/engine/shader.cpp b/engine/shader.cpp deleted file mode 100644 index a0509ff..0000000 --- a/engine/shader.cpp +++ /dev/null @@ -1,93 +0,0 @@ -#include -#include - -#include - -#include "shader.h" - -static void gl_check_error(const char *msg) { - GLenum error = glGetError(); - if(error != GL_NO_ERROR) { - throw(std::runtime_error((boost::format("%s:\n%s") % msg % gluErrorString(error)).str())); - } -} - -void GLBaseShader::shader_source(const char *filename) { - std::ifstream inf(filename, std::ios_base::in); - if(!inf.is_open()) { - throw(std::runtime_error((boost::format("Failed to load shader from file %s") % filename).str())); - } - inf.seekg(0, std::ios_base::end); - int length = inf.tellg(); - inf.seekg(0, std::ios_base::beg); - char *buffer = new char[length]; - inf.read(buffer, length); - inf.close(); - - glShaderSource(shader, 1, (const GLchar**)&buffer, &length); - gl_check_error("Failed to set shader source"); - delete[] buffer; - glCompileShader(shader); - int p; - glGetShaderiv(shader, GL_COMPILE_STATUS, &p); - if(p == 0) { - char log[0xffff]; - int size; - glGetShaderInfoLog(shader, 0xffff, &size, (GLchar*)&log); - throw(std::runtime_error((boost::format("Failed to compile shader:\n%s") % log).str())); - } -} - -void GLBaseShader::shader_source(std::string& filename) { - shader_source(filename.c_str()); -} - -GLBaseShader::GLBaseShader(GLenum type) { - shader = glCreateShader(type); -} - -GLBaseShader::~GLBaseShader() { - glDeleteShader(shader); -} - -/** - * GLShaderProgram - */ -GLShaderProgram::GLShaderProgram() { - program = glCreateProgram(); -} - -GLShaderProgram::~GLShaderProgram() { - glDeleteProgram(program); -} - -void GLShaderProgram::attach(GLBaseShader& shader) { - glAttachShader(program, shader.shader); - - gl_check_error("Failed to attach shader to program"); -} - -void GLShaderProgram::detach(GLBaseShader& shader) { - glDetachShader(program, shader.shader); - - gl_check_error("Failed to detach shader from program"); -} - -void GLShaderProgram::link() { - glLinkProgram(program); - - int p; - glGetProgramiv(program, GL_LINK_STATUS, &p); - if(p == 0) { - char log[0xffff]; - int size; - glGetProgramInfoLog(program, 0xffff, &size, (GLchar*)&log); - throw(std::runtime_error((boost::format("Failed to link program:\n%s") % log).str())); - } -} - -void GLShaderProgram::use() { - glUseProgram(program); - - gl_check_error("Failed to use program"); -} diff --git a/engine/shader.h b/engine/shader.h deleted file mode 100644 index d4ad263..0000000 --- a/engine/shader.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef _SHADER_H_ -#define _SHADER_H_ - -#include -#include -#define GL_GLEXT_PROTOTYPES -#ifndef __APPLE__ -#include -#include -#else -#include -#include -#endif - -class GLBaseShader { - friend class GLShaderProgram; - - protected: - void shader_source(const char *filename); - void shader_source(std::string& filename); - unsigned int shader; - public: - GLBaseShader(GLenum); - ~GLBaseShader(); -}; - -class GLVertexShader : public GLBaseShader { - public: - GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {}; - GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); }; - GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); }; -}; - -class GLFragmentShader : public GLBaseShader { - public: - GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {}; - GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); }; - GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); }; -}; - -class GLShaderProgram { - protected: - unsigned int program; - public: - GLShaderProgram(); - ~GLShaderProgram(); - - void attach(GLBaseShader&); - void detach(GLBaseShader&); - void link(); - void use(); -}; - -#endif diff --git a/engine/stage.cpp b/engine/stage.cpp index e2ab46f..39cf52a 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -1,6 +1,6 @@ #include "stage.h" -#include "texturesdl.h" +#include #include #include diff --git a/engine/stage.h b/engine/stage.h index ad59b90..bc687da 100644 --- a/engine/stage.h +++ b/engine/stage.h @@ -2,8 +2,8 @@ #define STAGE_H #include "player.h" -#include "shader.h" -#include "texture.h" +#include +#include #include "enemy.h" #include "bulletpattern.h" diff --git a/engine/struct.h b/engine/struct.h deleted file mode 100644 index d08e66d..0000000 --- a/engine/struct.h +++ /dev/null @@ -1,53 +0,0 @@ -#ifndef STRUCT_H -#define STRUCT_H - -template -struct Struct { - A a; - B b; - C c; - D d; - E e; - F f; -}; - -template -struct Struct { - A a; - B b; - C c; - D d; - E e; -}; - -template -struct Struct { - A a; - B b; - C c; - D d; -}; - -template -struct Struct { - A a; - B b; - C c; -}; - -template -struct Struct { - A a; - B b; -}; - -template -struct Struct { - A a; -}; - -template<> -struct Struct { -}; - -#endif diff --git a/engine/texture.cpp b/engine/texture.cpp deleted file mode 100644 index c3575f2..0000000 --- a/engine/texture.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include -#include "texture.h" -#include - -unsigned int Texture::tex() { - return texture; -} - -void Texture::build() { - if(!data) { - throw(std::runtime_error("No texture data")); - } - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height, format, GL_UNSIGNED_BYTE, data); -} diff --git a/engine/texture.h b/engine/texture.h deleted file mode 100644 index c88104f..0000000 --- a/engine/texture.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef _TEXTURE_H_ -#define _TEXTURE_H_ -class Texture { - public: - unsigned int tex(); - protected: - void build(); - unsigned char* data; - unsigned int width; - unsigned int height; - unsigned int format; - unsigned int texture; -}; -#endif // _TEXTURE_H_ diff --git a/engine/texturesdl.cpp b/engine/texturesdl.cpp deleted file mode 100644 index bab760b..0000000 --- a/engine/texturesdl.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include -#include -#include "texturesdl.h" - -TextureSDL::TextureSDL(const char* filename) { - SDL_Surface* image = IMG_Load(filename); - - width = image->w; - height = image->h; - - if(image->format->BytesPerPixel == 4) { - format = image->format->Bshift ? GL_RGBA : GL_BGRA; - } else { - format = image->format->Bshift ? GL_RGB : GL_BGR; - } - - data = (unsigned char*)image->pixels; - - build(); - - SDL_FreeSurface(image); -} diff --git a/engine/texturesdl.h b/engine/texturesdl.h deleted file mode 100644 index 6b2eff2..0000000 --- a/engine/texturesdl.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef _TEXTURESDL_H_ -#define _TEXTURESDL_H_ -#include "texture.h" -class TextureSDL : public Texture { - public: - TextureSDL(const char* filename); -}; -#endif // _TEXTURESDL_H_ diff --git a/wriggle b/wriggle index f1c0772..d6b9953 160000 --- a/wriggle +++ b/wriggle @@ -1 +1 @@ -Subproject commit f1c0772af07f0339bda5a9abeaf4f869de9868e1 +Subproject commit d6b9953c32b9abc2a96bb2e5b82d8801a1d12cef -- cgit v1.2.3