From 9edb297bbd720daca3d3211d28d0a01e0a97c620 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Mon, 17 May 2010 21:48:32 +0200 Subject: Added config.h. --- application.cpp | 25 ++++++++++++++++++------- bulletpattern.cpp | 8 ++++---- config.h | 21 +++++++++++++++++++++ 3 files changed, 43 insertions(+), 11 deletions(-) create mode 100644 config.h diff --git a/application.cpp b/application.cpp index 371ef2f..75fbb44 100644 --- a/application.cpp +++ b/application.cpp @@ -1,5 +1,7 @@ #include "application.h" +#include "config.h" + #include "texturesdl.h" #include @@ -104,7 +106,7 @@ Application::Application() { SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); // Get our surface - surface = SDL_SetVideoMode(1280, 720, 32, flags); + surface = SDL_SetVideoMode(Config::window_w, Config::window_h, 32, flags); if(!surface) { throw(std::runtime_error("Video mode set failed")); } @@ -183,8 +185,12 @@ void Application::run() { void Application::main_loop(unsigned int tick, unsigned int step) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glViewport(-10, -10, 660, 740); - glScissor(0, 0, 640, 720); + glViewport( + Config::viewport_x - Config::viewport_overscan, + Config::viewport_y - Config::viewport_overscan, + Config::viewport_w + Config::viewport_overscan * 2, + Config::viewport_h + Config::viewport_overscan * 2); + glScissor(Config::viewport_x, Config::viewport_y, Config::viewport_w, Config::viewport_h); glEnable(GL_SCISSOR_TEST); glMatrixMode(GL_PROJECTION); @@ -223,7 +229,12 @@ void Application::main_loop(unsigned int tick, unsigned int step) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(-10, 110, -10, 110, 0, 10); + glOrtho( + -float(Config::viewport_overscan) / float(Config::viewport_w), + 1.0 + float(Config::viewport_overscan) / float(Config::viewport_w), + -float(Config::viewport_overscan) / float(Config::viewport_h), + Config::viewport_aspect + float(Config::viewport_overscan) / float(Config::viewport_h), + 0, 10); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -247,11 +258,11 @@ void Application::main_loop(unsigned int tick, unsigned int step) { glUseProgram(0); glDisable(GL_SCISSOR_TEST); - glViewport(640, 0, 640, 720); + glViewport(0, 0, Config::window_w, Config::window_h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(0, 100, 0, 100, 0, 10); + glOrtho(0, Config::window_w, 0, Config::window_h, 0, 10); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -268,7 +279,7 @@ void Application::main_loop(unsigned int tick, unsigned int step) { frames++; } snprintf(s, 0xff, "FPS: %.2f", fps); - glRasterPos2f(1, 1); + glRasterPos2f(Config::fps_x, Config::fps_y); font->Render(s); SDL_GL_SwapBuffers(); diff --git a/bulletpattern.cpp b/bulletpattern.cpp index 7d16e71..5e3d93d 100644 --- a/bulletpattern.cpp +++ b/bulletpattern.cpp @@ -14,10 +14,10 @@ BulletPattern::BulletPattern() { int k = 0; for(float i = 0; i < M_PI * 16; i += 0.1) { - bullets[k++] = 50.0 + cosf(i) * 5; - bullets[k++] = 50.0 + sinf(i) * 5; - bullets[k++] = cosf(i) / 100.0; - bullets[k++] = sinf(i) / 100.0; + bullets[k++] = 0.5 + cosf(i) * 0.05; + bullets[k++] = 0.5 + sinf(i) * 0.05; + bullets[k++] = cosf(i); + bullets[k++] = sinf(i); } } diff --git a/config.h b/config.h new file mode 100644 index 0000000..fdab6e2 --- /dev/null +++ b/config.h @@ -0,0 +1,21 @@ +#ifndef CONFIG_H +#define CONFIG_H + +namespace Config { + const unsigned int window_w = 1280; + const unsigned int window_h = 720; + + const unsigned int viewport_x = 20; + const unsigned int viewport_y = 20; + const unsigned int viewport_w = 600; + const unsigned int viewport_h = 680; + + const unsigned int viewport_overscan = 10; + + const float viewport_aspect = float(viewport_h) / float(viewport_w); + + const unsigned int fps_x = 641; + const unsigned int fps_y = 1; +}; + +#endif -- cgit v1.2.3