From bd948fec3d82e117c0d66a435af949182adf2477 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Fri, 21 May 2010 02:33:30 +0200 Subject: Use KMOD_SHIFT in Player::update instead of manual OR-ing. --- player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/player.cpp b/player.cpp index 2ab07de..3db0237 100644 --- a/player.cpp +++ b/player.cpp @@ -34,7 +34,7 @@ void Player::draw() { void Player::update() { Uint8 *keystate = SDL_GetKeyState(NULL); - float factor = move_factor * (SDL_GetModState() & (KMOD_LSHIFT | KMOD_RSHIFT) ? focus_factor : 1); + float factor = move_factor * (SDL_GetModState() & KMOD_SHIFT ? focus_factor : 1); float x_speed = factor * keystate[SDLK_RIGHT] - factor * keystate[SDLK_LEFT]; float y_speed = factor * keystate[SDLK_UP] - factor * keystate[SDLK_DOWN]; -- cgit v1.2.3