From c478aeeb9b7b40bfd3415500b4886c0c0542bc26 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sun, 23 May 2010 18:13:50 +0200 Subject: Added Stage-class. --- engine/application.cpp | 118 ++++--------------------------------------------- 1 file changed, 8 insertions(+), 110 deletions(-) (limited to 'engine/application.cpp') diff --git a/engine/application.cpp b/engine/application.cpp index e814ac2..65b5cb1 100644 --- a/engine/application.cpp +++ b/engine/application.cpp @@ -11,70 +11,6 @@ #include -class BulletPattern1 : public BulletPattern { - unsigned int base; - public: - BulletPattern1(bool reverse, unsigned int base) { - num_bullets = 0; - color_r = 1; - color_g = 0; - color_b = 1; - bullets = new float[128]; - this->base = base; - - int j = 0; - for(float i = 0; i < M_PI; i += 0.1, j++) { - bullets[j*4] = 0.5 + sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; - bullets[j*4 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; - bullets[j*4 + 2] = sinf(!reverse ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000.0; - bullets[j*4 + 3] = -0.0001; - } - }; - void update(unsigned int time, unsigned int step) { - if(num_bullets < 32 && base + num_bullets * 10 < time) { - num_bullets += time / 10 - num_bullets - base / 10; - if(num_bullets > 32) num_bullets = 32; - } - for(int i = 0; i < num_bullets; i++) { - bullets[i*4] += bullets[i*4 + 2] * step; - bullets[i*4 + 1] += bullets[i*4 + 3] * step; - } - } -}; - -class BulletPattern2 : public BulletPattern { - public: - BulletPattern2(unsigned int base) { - num_bullets = 0; - color_r = 0; - color_g = 1; - color_b = 0; - stride = sizeof(float); - bullets = new float[8*32*5]; - - int k = 0; - for(int j = 0; j < 8; j++) { - for(float i = 0; i < M_PI; i += 0.1, k++) { - bullets[k*5] = 0.5 + sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) * 0.09; - bullets[k*5 + 1] = 0.8 + cosf(M_PI_2 + i) * 0.1; - bullets[k*5 + 2] = sinf(j % 2 ? M_PI_2 + i : M_PI - i + M_PI_2) / 15000; - bullets[k*5 + 3] = -0.0001; - bullets[k*5 + 4] = base + j * 400 + i * 100; - } - } - - }; - void update(unsigned int time, unsigned int step) { - while(num_bullets < 256 && (unsigned int)(bullets[num_bullets*5 + 4]) < time) { - num_bullets++; - } - for(int i = 0; i < num_bullets; i++) { - bullets[i*5] += bullets[i*5 + 2] * step; - bullets[i*5 + 1] += bullets[i*5 + 3] * step; - } - } -}; - #include Application::Application() { @@ -127,6 +63,9 @@ Application::Application() { glEnable(GL_POINT_SPRITE); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); + glClearColor(0, 0, 0, 0); glClearDepth(1); @@ -138,28 +77,11 @@ Application::~Application() { } void Application::run() { - - elapsed = 0; paused = false; font = new FTPixmapFont("fonts/VeraMono.ttf"); font->FaceSize(12); background = new TextureSDL("textures/background.png"); - texture = new TextureSDL("textures/shot1.png"); - shader = new GLShaderProgram(); - player = new Player(); - - patterns.push_back(new BulletPattern()); - for(int i = 0; i < 8; i++) { - patterns.push_back(new BulletPattern1(i % 2 == 1, 5000 + i * 400)); - } - patterns.push_back(new BulletPattern2(9000)); - - GLFragmentShader shader1("shaders/bullet_fragment.glsl"); - GLVertexShader shader2("shaders/bullet_vertex.glsl"); - shader->attach(shader1); - shader->attach(shader2); - shader->link(); lasttick = SDL_GetTicks(); @@ -178,23 +100,17 @@ void Application::run() { } unsigned int tick = SDL_GetTicks(); - unsigned int step = tick - lasttick; lasttick = tick; - main_loop(tick, step); + main_loop(tick); //SDL_Delay(10); } } -void Application::main_loop(unsigned int tick, unsigned int step) { +void Application::main_loop(unsigned int tick) { if(!paused) { - elapsed += step; - for(std::vector::iterator it = patterns.begin(); it < patterns.end(); it++) { - (*it)->update(elapsed, step); - } - - player->update(); + stage->update(); } glClearColor(0, 0, 0, 0); @@ -259,7 +175,7 @@ void Application::main_loop(unsigned int tick, unsigned int step) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - float f = elapsed * 0.0005; + float f = tick * 0.0005; gluLookAt( 5 * sinf(f), 1, 5 * cosf(f), @@ -290,26 +206,8 @@ void Application::main_loop(unsigned int tick, unsigned int step) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); - - player->draw(); - - shader->use(); - glPointSize(32.0); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texture->tex()); - - glColor4f(1, 0, 0, 1); - - for(std::vector::iterator it = patterns.begin(); it < patterns.end(); it++) { - BulletPattern *bp = (*it); - glColor3f(bp->color_r, bp->color_g, bp->color_b); - bp->draw(); - } - glUseProgram(0); + stage->draw(); glDisable(GL_SCISSOR_TEST); -- cgit v1.2.3