From aa3e66d13703eaf7e45350f339fd95d7cb877324 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sat, 26 Jun 2010 19:08:20 +0200 Subject: Pass Stage::patterns to Enemy ctor to let Enemy spawn BulletPattern instances. --- engine/enemy.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'engine/enemy.cpp') diff --git a/engine/enemy.cpp b/engine/enemy.cpp index 09f1da8..ed07dec 100644 --- a/engine/enemy.cpp +++ b/engine/enemy.cpp @@ -4,14 +4,15 @@ #include -Enemy::Enemy(const Vector2& initpos) { +Enemy::Enemy(const Vector2& initpos, std::vector& stage_patterns) : patterns(stage_patterns) { pos = initpos; texture = new TextureSDL("textures/enemy.png"); + + patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); } void Enemy::update() { - } void Enemy::draw() { @@ -26,4 +27,4 @@ void Enemy::draw() { glEnd(); glDisable(GL_TEXTURE_2D); -} \ No newline at end of file +} -- cgit v1.2.3