From 02d326cd9540cdf3aeffceb35ceac2d0fc03faf0 Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sun, 23 May 2010 20:14:44 +0200 Subject: Added initpos-vectors to BulletPatterns. --- engine/stage.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engine/stage.cpp') diff --git a/engine/stage.cpp b/engine/stage.cpp index b9995ed..06ae1ef 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -11,11 +11,11 @@ Stage::Stage() { texture = new TextureSDL("textures/shot1.png"); shader = new GLShaderProgram(); - patterns.push_back(new BulletPattern()); - patterns.push_back(new BulletPattern1()); - patterns.push_back(new BulletPattern2(0.2, 0.5)); - patterns.push_back(new BulletPattern2(0.5, 0.5)); - patterns.push_back(new BulletPattern2(0.8, 0.5)); + patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5))); + patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); + patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5))); + patterns.push_back(new BulletPattern2(Vector2(0.5, 0.5))); + patterns.push_back(new BulletPattern2(Vector2(0.8, 0.5))); GLFragmentShader shader1("shaders/bullet_fragment.glsl"); GLVertexShader shader2("shaders/bullet_vertex.glsl"); -- cgit v1.2.3