From 761d6d077042c7d679606bbc113050118eb60fc1 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sat, 26 Jun 2010 20:08:51 +0200 Subject: Introduced Enemy1-2 and delayed pattern spawning. --- engine/stage.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'engine/stage.cpp') diff --git a/engine/stage.cpp b/engine/stage.cpp index 84a4cc7..59fda88 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -15,8 +15,9 @@ Stage::Stage() { texture = new TextureSDL("textures/shot1.png"); shader = new GLShaderProgram(); - enemy_list.push_back(new Enemy(Vector2(0.25, 0.75), patterns)); - enemy_list.push_back(new Enemy(Vector2(0.75, 0.75), patterns)); + enemy_list.push_back(new Enemy1(Vector2(0.25, 0.75), patterns)); + enemy_list.push_back(new Enemy1(Vector2(0.75, 0.75), patterns)); + enemy_list.push_back(new Enemy2(Vector2(0.50, 0.80), patterns)); //patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5))); //patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); -- cgit v1.2.3