From c74b2de9719f0e0a386e5947b7dc4311d493cc0b Mon Sep 17 00:00:00 2001 From: Vegard Storheil Eriksen Date: Sun, 23 May 2010 20:19:05 +0200 Subject: Added Enemy-class. --- engine/stage.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engine/stage.cpp') diff --git a/engine/stage.cpp b/engine/stage.cpp index 06ae1ef..53d7f59 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -11,6 +11,9 @@ Stage::Stage() { texture = new TextureSDL("textures/shot1.png"); shader = new GLShaderProgram(); + enemy_list.push_back(new Enemy(Vector2(0.25, 0.75))); + enemy_list.push_back(new Enemy(Vector2(0.75, 0.75))); + patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5))); patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5))); @@ -35,6 +38,11 @@ void Stage::update() { void Stage::draw() { player->draw(); + for(std::vector::iterator it = enemy_list.begin(); it < enemy_list.end(); it++) { + Enemy* enemy = (*it); + enemy->draw(); + } + shader->use(); glPointSize(32.0); glEnable(GL_TEXTURE_2D); -- cgit v1.2.3