#include "bullet.h" Bullet::Bullet() { } Bullet::Bullet(const Vector3& pos, const Vector3& direction, float radius) { this->pos = pos; this->direction = direction; this->radius = radius; } Bullet::Bullet(const Bullet& b) { pos = b.pos; direction = b.direction; radius = b.radius; } Bullet& Bullet::operator=(const Bullet& b) { pos = b.pos; direction = b.direction; radius = b.radius; return *this; } Bullet::~Bullet() { }