#ifndef STAGE_H #define STAGE_H #include "background.h" #include "player.h" #include #include #include "enemy.h" #include "bulletpattern.h" #include class Stage { private: Background* background; Player* player; GLShaderProgram* shader; Texture* texture; std::vector enemy_list; std::vector patterns; public: Stage(); void update(); void draw(); }; #endif