#ifndef STAGE_H #define STAGE_H #include "player.h" #include "shader.h" #include "texture.h" #include "enemy.h" #include "bulletpattern.h" #include class Stage { private: Player* player; GLShaderProgram* shader; Texture* texture; std::vector enemy_list; std::vector patterns; public: Stage(); void update(); void draw(); }; #endif