#include "vector.h" Vector2::Vector2() { x = y = 0; } Vector2::Vector2(float p1, float p2) { x = p1; y = p2; } Vector2::Vector2(const Vector2& v) { x = v.x; y = v.y; } Vector2& Vector2::operator=(const Vector2& v) { x = v.x; y = v.y; return *this; } Vector3::Vector3() : Vector2() { z = 0; } Vector3::Vector3(float p1, float p2, float p3) { x = p1; y = p2; z = p3; } Vector3::Vector3(const Vector3& v) { x = v.x; y = v.y; z = v.z; } Vector3& Vector3::operator=(const Vector3& v) { x = v.x; y = v.y; z = v.z; return *this; } Vector4::Vector4() : Vector3() { w = 0; } Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) { w = p4; } Vector4::Vector4(const Vector4& v) { x = v.x; y = v.y; z = v.z; w = v.w; } Vector4& Vector4::operator=(const Vector4& v) { x = v.x; y = v.y; z = v.z; w = v.w; return *this; }