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#ifndef APPLICATION_H
#define APPLICATION_H
#include <SDL/SDL.h>
#include <FTGL/ftgl.h>
#include <vector>
#include "bulletpattern.h"
#include "shader.h"
#include "texture.h"
class Application {
private:
SDL_Surface *surface;
bool please_quit;
bool paused;
unsigned int lasttick;
unsigned int elapsed;
unsigned int frames;
unsigned int lastframes;
float fps;
FTFont* font;
Texture* texture;
GLShaderProgram* shader;
std::vector<BulletPattern*> patterns;
public:
Application();
~Application();
void run();
void quit();
protected:
virtual void event_keypress(SDLKey key);
void main_loop(unsigned int tick, unsigned int step);
};
#endif
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