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#include "bullet.h"

Bullet::Bullet() {
}

Bullet::Bullet(const Vector3& pos, const Vector3& direction, float radius) {
	this->pos = pos;
	this->direction = direction;
	this->radius = radius;
}

Bullet::Bullet(const Bullet& b) {
	pos = b.pos;
	direction = b.direction;
	radius = b.radius;
}

Bullet& Bullet::operator=(const Bullet& b) {
	pos = b.pos;
	direction = b.direction;
	radius = b.radius;
	return *this;
}

Bullet::~Bullet() {
}