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#ifndef __APPLE__
#include <GL/gl.h>
#else
#include <OpenGL/gl.h>
#endif
#include <cmath>
#include "bulletpattern.h"
BulletPattern::BulletPattern() {
num_bullets = stride = color_g = color_b = 0;
color_r = 1;
bullets = new float[2048];
int k = 0;
for(float i = 0; i < M_PI * 16; i += 0.1) {
bullets[k++] = 0.5 + cosf(i) * 0.05;
bullets[k++] = 0.5 + sinf(i) * 0.05;
bullets[k++] = cosf(i) / 10000.0;
bullets[k++] = sinf(i) / 10000.0;
}
}
void BulletPattern::update(unsigned int time, unsigned int step) {
while(num_bullets < 503 && num_bullets * 4 < time) {
num_bullets++;
}
for(int i = 0; i < num_bullets; i++) {
bullets[i*4] += bullets[i*4 + 2] * step;
bullets[i*4 + 1] += bullets[i*4 + 3] * step;
}
}
void BulletPattern::draw() {
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(4, GL_FLOAT, 4 * sizeof(float) + stride, bullets);
glDrawArrays(GL_POINTS, 0, num_bullets);
glDisableClientState(GL_VERTEX_ARRAY);
}
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