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#include "enemy.h"

#include <wriggle/gl.h>

Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) {
	pos = initpos;

	texture = new Texture("textures/enemy.png");
}

void Enemy::update() {
}

void Enemy::draw() {
	glPointSize(32.0);

	glColor4f(1, 1, 1, 1);
	glEnable(GL_TEXTURE_2D);
	texture->bind();

	glBegin(GL_POINTS);
	glVertex2f(pos.x, pos.y);
	glEnd();

	glDisable(GL_TEXTURE_2D);
}

Enemy1::Enemy1(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : Enemy(initpos, stage_patterns) {
	steps = 0;

	patterns.push_back(new BulletPattern1(initpos));
}

void Enemy1::update() {
	steps++;
	if(steps == 180) {
		patterns.push_back(new BulletPattern2(pos));
	}
}

Enemy2::Enemy2(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : Enemy(initpos, stage_patterns) {
	steps = 0;
}

void Enemy2::update() {
	steps++;
	if(steps == 660) {
		patterns.push_back(new BulletPattern3(pos));
	}
}